[X3D-Ecosystem] How to test licensing of AI generated models
John Carlson
yottzumm at gmail.com
Wed Mar 26 21:36:39 PDT 2025
For example, I’m working on setting up a live skeleton in JSONverse as an
avatar, I hope to get that done soon. It relies on a python socket.io
client to send the skeleton positions to the JSONverse server from a video
feed I’ve rigged up with my phone.
I might be able to produce BVH or X3D from the feed, but I’m currently
using something like SQL.
On Wed, Mar 26, 2025 at 11:25 PM John Carlson <yottzumm at gmail.com> wrote:
> I’m more speaking of software to move an online humanoid on the fly in the
> Metaverse, like special SAI code, not a canned animation.
>
> John
>
> On Wed, Mar 26, 2025 at 9:19 PM Joe D Williams <joedwil at earthlink.net>
> wrote:
>
>> Just thinking that the licensing test and/or the wallet and whatever else
>> sort of documentation is up to the gatekeeper to define and test.
>>
>> X3D humanoid is not going to demand some sort of license for entry to the
>> metaverse.
>>
>> The standards-track humanoid and the standards-track metaverse must be
>> free of required licensing.
>>
>>
>>
>> However, note that I am seeing much interest in standardizing block chain
>> token and nft transactions.
>>
>> That seems to be a standards-track path toward establishing ownership.
>>
>> For participation in certain containers, there may be some qualifications.
>>
>> For instance a humanoid model operating in a fitting room situation may
>> need some minimum qualifications, such as fidelity of measurement points
>> and certain levels of interface quality.
>>
>>
>>
>> Why would a metaverse character need a license or need to carry a license
>> for some possession?
>>
>>
>>
>> Thanks,
>>
>> Joe
>>
>>
>>
>>
>>
>> -----Original Message-----
>> From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
>> Sent: Mar 25, 2025 11:33 PM
>> To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>, Katy
>> Schildmeyer KS APPAREL DESIGN <katy at ksappareldesign.com>, Carol McDonald
>> <cemd2 at comcast.net>, Michalis Kamburelis <michalis.kambi at gmail.com>,
>> Holger Seelig <holger.seelig at googlemail.com>
>> Cc: John Carlson <yottzumm at gmail.com>
>> Subject: [X3D-Ecosystem] How to test licensing of AI generated models
>>
>>
>> It seems like we’re getting in very grey areas, and I’m wondering if
>> there’s online tools to test against plagiarism.
>>
>> Thanks,
>>
>> John
>>
>>
>>
>
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