[X3D-Ecosystem] Skinned and Segmented HAnim now working with RawKee X3D export for Maya

Bergstrom, Aaron aaron.bergstrom at und.edu
Wed May 7 18:09:09 PDT 2025


X3D Users,

I'm so happy, I have to flood all the Web3D mailing lists.

Just wanted to let everyone know I finally got the bugs worked out of Skinned and Segmented HAnim X3D export with RawKee Python Edition for Maya.
https://github.com/und-dream-lab/rawkee/

It exports skinned characters for Maya scenes that even have character rigs with complex Dependency Graphs, such as those created using the Advanced Skeleton tool by Animation Studios.

See the Screen shot for the Conan character example file rigged using Advanced Skeleton.

Screen Shot of Conan:
https://drive.google.com/file/d/1GbxQhg-FT7y3fFvLgA450radO2QEQd97/view?usp=drive_link

Link to Advanced Skeleton - Conan Example files:
https://animationstudios.com.au/rigs/

It took me 3 weeks of banging my head against the wall to get this to work... so very very frustrating... I was beginning to doubt myself. But it works well now.

Thanks for the feedback and help from John, Carol, Joe, and Michalis!

Now on to Animation Export!!!

Aaron
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