[X3D-Ecosystem] OSC mocap support in X3D Browsers
John Carlson
yottzumm at gmail.com
Wed Nov 19 13:27:52 PST 2025
We actually need the spec for your device. This is like sending us XML
without any attributes or tags. That is, we need semantics.
On Wed, Nov 19, 2025 at 1:51 PM Bergstrom, Aaron <aaron.bergstrom at und.edu>
wrote:
> https://ccrma.stanford.edu/groups/osc/index.html
>
>
>
> *From:* John Carlson <yottzumm at gmail.com>
> *Sent:* Wednesday, November 19, 2025 1:29 PM
> *To:* X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
> *Cc:* Bergstrom, Aaron <aaron.bergstrom at und.edu>
> *Subject:* Re: [X3D-Ecosystem] OSC mocap support in X3D Browsers
>
>
>
> While I have a mocap protocol of my own design, I don’t have the OSC mocap
> protocol. I still need to apply IK and calibration after my protocol
> reaches the browser to determine rotations. I did/do have viewers that
> take joint locations.
>
>
>
> I have 2 viewers:
>
>
>
> https://github.com/coderextreme/lircom/tree/master/src/main/java/impact
>
>
>
> (sorry, Java, no X3D and no rotations).
>
>
>
> If you have a pointer to OSC protocol or API, I will see what i can do. I
> am interested in time-series graphs (particularly protocols) and sign
> language.
>
>
>
> Here’s my mocap clients:
>
>
>
> https://github.com/coderextreme/deafblind/
>
> (Python. Yay!)
>
>
>
> Here’s my other viewer (X_ITE):
>
>
>
>
> https://github.com/coderextreme/JSONvirse/blob/main/public/x3d/JinLOA4LiveMocap.x3d
>
>
>
> Here’s my JavaScript for .x3d
>
> So integrating OSC is very interesting, and perhaps I could help? I am
> mostly available on zoom after 10am or so.
>
>
>
>
> https://github.com/coderextreme/JSONvirse/blob/main/public/javascripts/JinAvatar.js
>
>
>
> It might be interesting to hook up my python renderer to mocap:
>
>
>
> https://github.com/coderextreme/x3danari
>
>
>
>
>
> John
>
>
>
> On Wed, Nov 19, 2025 at 1:03 PM Bergstrom, Aaron via X3D-Ecosystem <
> x3d-ecosystem at web3d.org> wrote:
>
> Do any of the X3D Browsers support the OSC mocap protocol, or is anyone
> working on a project that is using both X3D and OSC?
>
>
>
> I just purchased a Movin Tracin device for the DREAM Lab, and as of v2 of
> Movin Studio, it now supports OSC applications.
>
> https://www.movin3d.com/tracin
>
>
>
> I would just like to see if I could get it working with one of the X3D
> Browsers.
>
>
>
> Aaron
>
> --
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>
>
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