[X3D-Ecosystem] HAnimMotion Export from RawKee

Bergstrom, Aaron aaron.bergstrom at und.edu
Fri Nov 28 11:58:44 PST 2025


X3D'ers,

Probably I sort of announced that I had HAnimMotion export support for RawKee (Maya plugin) about a month ago.

After further review though, I noticed that the Motion animations didn't match the Interpolator versions of the animations, and the exported Interpolator animations are definitely correct.

However, with Holger's feedback, I finally got the bugs worked out of HAnimMotion export, and it is now working correctly.

Here's an example of the Conan character animated using HAnimMotion:
https://vr.csgrid.org/x_ite/skelconfigs/motion.html

This feature will be included in the next release of RawKee. However, with the revision of export support for the HAnim "BASIC" skeletonConfiguration, the addition of the HAnim "RAWKEE" skeletonConfiguraiton, proper implementation of HAnimMotion, and other customized CGE support... I need to redesign the RawKee user GUI interface.

As such, the next release will be 1-3 months from now. But the upside is that RawKee will have a significant number of new features with a simplified user interface.

Aaron
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