[X3D-Ecosystem] Blender X3D Exporter
Bergstrom, Aaron
aaron.bergstrom at und.edu
Sun Nov 30 00:32:10 PST 2025
All,
Today I ported a portion of the RawKee I/O classes to Blender… well the “O” portion of I/O anyway. And by that, I mean I removed the Maya specific API calls, and did a very rudimentary stub out for Blender.
I haven’t pushed any of it to the Blender repo yet and probably wont for a while, as I still have some work to do to fully understand how Blender works under the hood.
I have some experimentation to do with CGE assets for blender, which I believe will help me get started.
The way I see it, this work was a necessary step in order to support Houdini export and the development of the USD/X3D file translator. So even if this group ends up not wanting to add these classes to the Blender X3D exporter repo, it’s still worth the time I put into it.
Aaron
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