[X3D-Ecosystem] Next project? GoX3D
John Carlson
yottzumm at gmail.com
Wed Sep 3 07:11:46 PDT 2025
Okay, I ran into a fundamental problem where I had a conflict with putting
X3DStatements into places where X3DNode goes, so I just added functions in
X3DNode into X3DStatement. It wouldn’t validate with libxml2, but at least
I got output.
I hope this is kosher, I couldn’t find another way yet.
On Tue, Sep 2, 2025 at 8:42 AM John Carlson <yottzumm at gmail.com> wrote:
> Stylesheet hounds may want to: Go SAIL!
>
>
> https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/lib/stylesheets/CreateX3DGSAIL.xslt
>
> Well, I've generated one XML scene using GoLang.
>
> Thanks to Don Brutzman and Loren Peitso for their efforts on X3DPSAIL, a
> direct ancestor of this project.
>
> No, it doesn't do containerField. Urgh! Do not add containerField to this
> project! ;) Sure, be my guest!
>
> Issues can go to this project, but I've had one night of Go programming,
> so don't expect fixes soon. coderextreme/gox3d: Go X3D API
> <https://github.com/coderextreme/gox3d> Sample main.go program included.
>
> The JSON Schema API generator ended up being a red herring. I'm not sure
> where this project will end up.
>
> I'm guessing I can put together a GoSerializer.js without too much issue.
> Contributed X3dToGo.xslt welcome!
>
> I don't really plan to export anything other than XML, but you can sure
> can request others!
>
> John Carlson
>
> On Tue, Sep 2, 2025 at 3:13 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> Got enough to get a simple valid JSON scene validated with npx
>> x3dvalidate:
>>
>> package main
>>
>> import (
>> "fmt"
>> "encoding/json"
>> "gox3d/x3d"
>> )
>>
>> func main() {
>> root := &x3d.Root{
>> X3D: x3d.X3D{
>> Profile: "Full",
>> Version: "4.0",
>> Encoding: "UTF-8",
>> Head: &x3d.Head{
>> Meta: x3d.Meta{
>> {Name: "title", Content:
>> "Initial.go"},
>> {Name: "creator", Content: "John
>> Carlson"},
>> {Name: "description", Content:
>> "Second Go scene"},
>> },
>> },
>> Scene: x3d.Scene{},
>> },
>> }
>> jsonData, err := json.Marshal(root)
>> if err != nil {
>> fmt.Printf("Error marshaling to JSON: %v\n", err)
>> return
>> }
>>
>> fmt.Println(string(jsonData))
>> }
>>
>> Result (validated, but incorrect due to Scene before head):
>>
>> {"X3D":{"@profile":"Full","@version":"4.0","Scene":{},"encoding":"UTF-8","head":{"meta":[{"@content":"Initial.go","@name":"title"},{"@content":"John
>> Carlson","@name":"creator"},{"@content":"Second Go
>> scene","@name":"description"}]}}}
>>
>> Time for a GoSerializer.js yet? Maybe I will be able to produce JSON
>> myself!
>>
>> Hmm!
>>
>
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