[X3D-Ecosystem] Taichi Lang? For use for rendering with X3DPSAIL
Joe D Williams
joedwil at earthlink.net
Thu Sep 25 06:49:53 PDT 2025
> If we could agree on an initial camera point, cool!
If you don't include a Viewpoint then the default view is used.
-----Original Message-----
From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Sent: Sep 23, 2025 11:41 AM
To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Cc: John Carlson <yottzumm at gmail.com>
Subject: Re: [X3D-Ecosystem] Taichi Lang? For use for rendering with X3DPSAIL
If anyone knows how to render X3DPSAIL Python or X3DJSAIL Java app code, I’m all ears. Going through an encoding isn’t fair.
I’m stuck on textures and animation currently.
If we could agree on an initial camera point, cool!
John
On Tue, Sep 23, 2025 at 1:29 AM John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)> wrote:
Does anyone (Vince?) know anything about Taichi Lang? Apparently, it's embedded in Python and does high-performance computing (computer graphics) on CPU and CUDA?
It's on PyPI if anyone wants to check it out.
I'm wondering if it could be used for rendering in conjunction with X3DPSAIL.
Personally, I'd rather find rendering in Modular Mojo.
Thanks,
John
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