[X3D-Ecosystem] Blender xml, speaker notes
John Carlson
yottzumm at gmail.com
Mon Feb 9 23:54:53 PST 2026
Demos.
Started with export of bpy.data. Continued with AI.
So far import/export python per blender model. Two differences. Rotation
and bone head/tail. Bones are in wrong position.
Save model to current version of Blender.
Too many empty animation actions created, actual named wrong. Actual
works, except on lily model. Need a default or active action.
Can’t find shader graph after import, shader has transparency. Does
glTF/Fbx?
Textures work.
Bones are not in the right place (edit vs pose?).
Camera and lights correct?
Extra collection.
Might be useful for learning Blender bpy.data.
If Blender changes with 6.0, there’s no standard.
Stylesheets to transfer to/from X3D?
Baking is done.
Offers a declarative, easily parseable interface to blender, separating
concerns. Might put stylesheets into Blender.
Vertex weights work.
Double hierarchy problem looks solved, except for new model.
Might serve as shading definition for X3D?
Order of import.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-ecosystem_web3d.org/attachments/20260210/9000da2a/attachment.html>
More information about the X3D-Ecosystem
mailing list