[X3D-Ecosystem] Replace Nashorn with GraalJS on web3d.org

John Carlson yottzumm at gmail.com
Thu Feb 12 14:22:42 PST 2026


No, Don, I am referring to web pages that mention Nashorn or nashorn.

We are so past Nashorn and Pyjnius attempts.

While GraalJs does support node, I am referring to the Nashorn-like
version, it’s called js or jjs in the GraalJs bin folder.

I am not referring to anything on sourceforge.

GraalJs is an Oracle product which works much better than Pyjnius ever did.

John

On Wed, Feb 11, 2026 at 10:59 PM Don Brutzman <don.brutzman at gmail.com>
wrote:

> John, sorry but not clear.  Are you referring to the old codebases at
>
>    - x3d / Code / [r38511] /www.web3d.org/x3d/stylesheets/java/node
>    <https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/java/node/>
>    -
>    https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/java/node/
>
> and
>
>    -
>    https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/java/src/python/
>
> Any other directories?
>
> We haven't touched these for 5 or 6 years.  I believe they relate to our
> unsuccessful attempt to get PyJNIus to convert X3DJSAIL Java code into
> Python.
>
> These branches are no longer active.  This noble attempt never worked and
> eventually led to independent production using X3DPSAIL.  There is no need
> to maintain the old branches.
>
> I'm not sure how we should handle them... probably mark as legacy (or
> possibly delete) and point to your archives.  What do you think?
>
> all the best, Don
> --
> X3D Graphics, Maritime Robotics, Distributed Simulation
> Relative Motion Consulting  https://RelativeMotion.info
>
>
> On Wed, Feb 11, 2026 at 5:22 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Don and Anita,
>>
>> Please replace references to “Nashorn” when referencing my work to
>> “GraalJS” on Web3D.org. Nashorn is basically historical at this point, and
>> is not part of the JDK that I know of anymore.
>>
>> Thank you!
>>
>> John
>>
>
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