[X3D-Ecosystem] Chrome/WebGPU don’t support WebXR?
John Carlson
yottzumm at gmail.com
Mon Feb 16 21:37:36 PST 2026
For example google:
playcanvas and webgpu
vs
playcanvas and webgpu in reality
Last time I checked, it’s betaware.
I seems like WebGL2 still is better for webapps, unless someone has
something more definitive, like something from Three.JS or Babylon.js.
I realize a lot of stuff may be changing fast, and WebGL doesn’t offer
multithreading.
But with a scene with 50 objects. I probably don’t need to worry.
What I’d really like to see is more examples with WASM and WebGPU.
YMMV,
John
On Mon, Feb 16, 2026 at 11:14 PM John Carlson <yottzumm at gmail.com> wrote:
> https://doc.babylonjs.com/setup/support/webGPU/webGPUStatus
>
> Anyone have benchmarks of WebGL2 vs WebGPU? Is WebGPU a red herring?
>
> John
>
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