Joe D Williams
joedwil at earthlink.net
Fri Apr 24 16:00:47 PDT 2009
> As Klaatu said, "We don't claim this is perfect, but we have a
> system and it works."
>>>>> "Imitation is the sincerest form of flattery."
Charles Caleb Colton, 1820
Of course nobody here needs to imitate anyone.
We are here to imitate and simulate, and of course stimulate,
ourselves. At least virtually.
In general, paths toward handling the keys for 3D graphics to the kids
has been blocked by it is just too darn complicated. Ir you wanna play
with big boys tools then you gotta go to school or make a movie of
join the service because that is where the big-end tools are at.
Luckily, we are about to see when that channel of thinking will be
challenged in the same way that text and print publishing is
challenged by our WWW.
Launches Initiative to
Create Open Royalty Free Standard for
Accelerated 3D on
What! Well at least they did not say "Create _the_ Open Royalty Free
Standard for Accelerated 3D on the Web" But they did not say "A" or
I think I would have edited that to somhow get the idea that the
effort was to Extend 3D on the web and offer 'guaranteed accleration'
for the masses.
Another important one is that the title pinpointed "Accelerated" 3D.
Strangly enough, if you look around it is actually fairly advanced to
find fully accelerated X3D. I think we need to add that capability to
X3D Browser feature lists. That is, a box that describes the hardware
acceleration hooks of the particular X3D tool.
Of course the X3D Browser folks endeavour to keep up with the latest
DX, OGL, and OCL because X3D applications need and use that stuff as
much or more than anyone. Hardware acceleration is not rare in X3D
browsers, niether can it be depended upon in every browser for all
content. More rare is an X3D browser that also offers user code access
to guts of OGL and now OCL. We know they do it with special purpose
scripting interfaces to the metal but that is demonstrated in the
category of special services for targeted applications with special
graphics applications that run in a browser window"
What! Is this part of Khronos or an independent effort? Is it a plugin
In both I think the some of the basics are there to get people
interested and possibly even successful in making some 3D for the WWW.
engines(s). Great! So this is really Intro to 3D visualization for the
WWW. For those that wish to create some interactive, accelerated
parallel computing and especially for those who would create libraries
for those that wish to create some interactive, accelerated parallel
computing - until they can learn enough to want to learn a more simple
and automated way. Like ISO eXtensible3D.
But wait, where is Yahoo? Ooh, reorganizing. Maybe they will join in
they do, then maybe some others will see the need. I still say that
almost every bit that is exposed in these efforts will help 3D authors
using X3D, sooner or later. Just suppose they expose some OCL for
matrix manipulation that could be leveraged into an X3D Script node. I
won't need a texture to do GPU computing!
"We are terribly sorry but it appears your graphics card is not able
to run o3d. We are working on a solution"
In general, we have to dig to find out when we actually have
accelerated 3D in our X3D player. Or, just look at the animation. The
eternal problem. How to tell the author he can't really play with his
stuff because he ain't got the hardware. As far as I know, X3D
browsers always have a software fallback. So, X3D is still the best
entry point to learn the best practice basics of 3D for the WWW, or
> Web3D needs a serious web2.0 marketing campaign..
Yes, only made a bit difficult to compare, because Web3D is already
toward web4.0 plus already. Just like all of us everyone helps by
showing their stuff. I don't think we need to pick a number, just show
some good pertinant content.
Thanks and Best Regards,
More information about the X3D-Public