[X3D-Public] invitation to speak at second siggraph meeting/panel on multiuser virtual worlds

chris dragonmagi at gmail.com
Fri May 1 23:27:51 PDT 2009

I'm interested to know if any developers of virtual worlds or content for
virtual worlds wishes to speak at the following
siggraph meeting/panel in August.

Currently there are speakers confirmed from Sun, Linden Labs, Bitmanagement
and an independent artist.


Invitation to Present at the SIGGRAPH MultiUser Virtual Environments
Meeting: MUVE MOOT

Location: New Orleans, Ernest N. Morial Convention Center

Room: 271

Date(s): Wednesday 5th August (to be confirmed)

Reservation Time(s): setup time at 12noon, teardown until 2:45pm

Meeting Time(s): 12:30-2:30pm

Room Setup: classroom style with seating for up to 108.

link: http://www.siggraph.org/s2009/community/birds/index.php

The growth in virtual worlds, social networks and online games heralds a
global change to a new experience in entertainment, education, commerce or
social networking. Meet to explore how the virtual phenomenon is changing
the way people interact, think and feel in their daily activities. The theme
for this meeting is: *How do Virtual worlds affect hearts and minds?*

Last year's meeting is documented at
http://muvemoot.com/MUVEMOOT08/html/MUVEMoot08Report.html, more information
at: http://muvemoot.com/

Anyone who plans to attend please email me (dragonmagi at gmail.com) so I can
get some idea of numbers. Please also say if you have something to present
and what you would like to see on the

agenda for discussion.


1. Introductions: One paragraph summary provided by the speakers will be
used to introduce each at the start of the meeting.

2. Demos/presentations: Each speaker presents and demonstrates (up to 10
minutes each).

3. Panel Discussion: Speakers form a panel for the audience to ask

4. Wrap up.

About the Organiser:

Dr Chris Thorne is Managing Director of VRShed Pty Ltd (
http://www.vrshed.com) <http://www.vrshed.com/>, developers of architectural
visualisations and content for virtual worlds and classrooms. He currently
works with Second Life, Google Earth and Web 3D technologies. He has over 25
years experience in 3D graphics industry and academia. His research is about
improving quality, fidelity, scalability, accuracy in simulation (
http://www.floatingorigin.com). He also continues to develop the Virtual
Universe Project (http://www.csse.uwa.edu.au/virtual/). Chris is interested
in the confluence of MUVEs, simulation and social networking.


SIGGRAPH is the worlds largest yearly interactive computer graphics
conference. For more information see: http://www.siggraph.org/about

It be a great secret: there be greater truth at the centre.

Australian Ambassador, Association of Virtual Worlds,
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