[X3D-Public] chaining TimeSensors, TimeSensor cycleTime, and end-of-cycle event?

Alan Hudson giles at yumetech.com
Tue Oct 13 15:54:55 PDT 2009

Tony Parisi wrote:
> Good god;
> We don't need to make TimeSensor more complicated. It's already a bitch to
> implement all the cases correctly-- we added more features for X3D than were
> in VRML97 (elapsedTime, pauseTime etc) and that was painful enough-- and
> this node HAS to be bedrock because all animation content depends on it. I
> don't want to see it bloated even more.
Alan Hudson

President Yumetech, Inc.                               www.yumetech.com
President Web3D Consortium                             www.web3d.org
206 340 8900 ext 111

Open Source CAN be free, as in "free puppy"

More information about the X3D-Public mailing list