[X3D-Public] chaining TimeSensors, TimeSensor cycleTime, and end-of-cycle event?
Alan Hudson
giles at yumetech.com
Tue Oct 13 15:54:55 PDT 2009
Tony Parisi wrote:
> Good god;
>
> We don't need to make TimeSensor more complicated. It's already a bitch to
> implement all the cases correctly-- we added more features for X3D than were
> in VRML97 (elapsedTime, pauseTime etc) and that was painful enough-- and
> this node HAS to be bedrock because all animation content depends on it. I
> don't want to see it bloated even more.
>
+2
--
Alan Hudson
President Yumetech, Inc. www.yumetech.com
President Web3D Consortium www.web3d.org
206 340 8900 ext 111
Open Source CAN be free, as in "free puppy"
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