[X3D-Public] Fog "visibilityRange"
Michael Aratow
maratow at noegenesis.com
Mon Sep 7 07:47:26 PDT 2009
Alexander:
Your comments are not bothersome; on the contrary, they are welcome and
vital to making X3D a robust and consistent specification! X3D relies
on the user/developer community to help maintain and advance the standard.
Keep on asking the hard questions and pointing out errors or
inconsistencies; I am sure this helps lead to better interoperability
among browsers.
Thanks,
Mike Aratow
Co-VP, Board of Directors, Web3D Consortium
Alexander Dong Back Kim wrote:
> Hi all again,
>
> I just want to check with you whether this is correct or not. In the
> specification, it says...
>
> Fog : X3DBindableNode, X3DFogObject {
> SFBool [in] set_bind
> SFColor [in,out] color 1 1 1 [0,1]
> SFString [in,out] fogType "LINEAR" ["LINEAR"|"EXPONENTIAL"]
> SFNode [in,out] metadata NULL [X3DMetadataObject]
> SFFloat [in,out] visibilityRange 0 [0,∞)
> SFTime [out] bindTime
> SFBool [out] isBound
> }
>
> The initialization of the visibilityRange sets the SFFloat's minimum
> and maximum value range as from 0 to positive infinite. However,
> X3DFogObject's specification clearly shows that...
>
> X3DFogObject {
> SFColor [in,out] color 1 1 1 [0,1]
> SFString [in,out] fogType "LINEAR" ["LINEAR"|"EXPONENTIAL"]
> SFFloat [in,out] visibilityRange 0 [0,-∞)
> }
>
> it is 0 to negative infinite. I guess it's a typo since it should've
> annotated as "(-∞, 0]" instead if it really meant it. I know some of
> you might have been bothered because I keep asking tiny little things
> here but since I'm seriously mastering X3D, please forgive me if
> you've been. Could anyone please kindly clarify which one is really
> correct? Really appreciate further answers.
>
> Thank you very much again.
>
> Regards,
> Alexander Dong Back Kim
> ------------------------------------------------------------------------
>
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