[X3D-Public] Quadric surface
Alexei Sourin (Assoc Prof)
assourin at ntu.edu.sg
Mon Jan 11 04:52:51 PST 2010
In FVRML/FX3D LOD can be done at the function level so that for different distances from the observer different rendering (polygonization) resolutions can be defined.
Best Regards,
Alexei Sourin
-----Original Message-----
From: Tom Sparks [mailto:tom_a_sparks at yahoo.com.au]
Sent: Monday, January 11, 2010 5:50 PM
To: 'Alan Hudson'; Alexei Sourin (Assoc Prof)
Cc: X3D Graphics public mailing list
Subject: RE: [X3D-Public] Quadric surface
--- On Mon, 11/1/10, Alexei Sourin (Assoc Prof) <assourin at ntu.edu.sg> wrote:
> You can also use FVRML or FX3D
> function-based extension to directly write an equation of
> your surface.
>
> http://www3.ntu.edu.sg/home/assourin/FVRML.htm
>
>
> Best Regards,
> Alexei Sourin
<snip>
I looked at it a while back, but it has no LODing features
to deal with super big 500,000Km+ models with centimeter detail levels
tom sparks
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