[X3D-Public] Shaders - Re: Adobe At it Again
Johannes Behr
johannes.behr at igd.fraunhofer.de
Thu Jul 15 09:25:09 PDT 2010
On 12 Jul 2010, at 19:51, Tony Parisi wrote:
> I believe that WebGL is using GLSL for its shading language. But I'm not sure which flavor/profile/subset whatever.
It's GLSL. Shader model 2.0 from OpenGL ES 2.0
regards
johannes
> When I find out I'll report, I have suddenly developed an urgent curiosity about WebGL.
>
>
>
> On Mon, Jul 12, 2010 at 6:12 AM, John A. Stewart <alex.stewart at crc.ca> wrote:
>
> >
> > What about shading languages? What's the web3D shading language?
>
> John;
>
> There were 3 shading languages that were popular; all 3 went into the spec. NVidias one (Cg) is, IMHO, dead.
>
> FreeWRL supports GLSL - the OpenGL Shader language.
>
> IIRC, BitManagement supports the Microsoft Shader language (which, as a sign of age I forget the name of at the moment)
>
> I think, in my little opinion, that the world is moving to GLSL. Certainly, it is platform independent.
>
> Of course, GLSL is, like many things, in flux.... which is a course in itself.
>
> -----------------------------------------------------------
> John A. Stewart
> alex.stewart at crc.ca
>
> Network Systems and Technologies -
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--
Dr. Johannes Behr
Leiter Projektbereich VR
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Fraunhoferstr. 5 | 64283 Darmstadt | Germany
Tel +49 6151 155-510 | Fax +49 6151 155-196
johannes.behr at igd.fraunhofer.de | www.igd.fraunhofer.de
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