[X3D-Public] Shaders - Re: Adobe At it Again

Johannes Behr johannes.behr at igd.fraunhofer.de
Thu Jul 15 09:25:09 PDT 2010


On 12 Jul 2010, at 19:51, Tony Parisi wrote:

> I believe that WebGL is using GLSL for its shading language. But I'm not sure which flavor/profile/subset whatever.

It's GLSL. Shader model 2.0 from OpenGL ES 2.0

regards
johannes

> When I find out I'll report, I have suddenly developed an urgent curiosity about WebGL.
> 
> 
> 
> On Mon, Jul 12, 2010 at 6:12 AM, John A. Stewart <alex.stewart at crc.ca> wrote:
> 
> >
> > What about shading languages?  What's the web3D shading language?
> 
> John;
> 
> There were 3 shading languages that were popular; all 3 went into the spec. NVidias one (Cg) is, IMHO, dead.
> 
> FreeWRL supports GLSL - the OpenGL Shader language.
> 
> IIRC, BitManagement supports the Microsoft Shader language (which, as a sign of age I forget the name of at the moment)
> 
> I think, in my little opinion, that the world is moving to GLSL. Certainly, it is platform independent.
> 
> Of course, GLSL is, like many things, in flux.... which is a course in itself.
> 
> -----------------------------------------------------------
> John A. Stewart
> alex.stewart at crc.ca
> 
> Network Systems and Technologies -
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> -- 
> Tony Parisi                             tparisi at gmail.com
> CTO at Large                         415.902.8002
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--
Dr. Johannes Behr
Leiter Projektbereich VR

Fraunhofer-Institut für Graphische Datenverarbeitung IGD
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Tel +49 6151 155-510  |  Fax +49 6151 155-196
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