[X3D-Public] how about making X3D working group more open?
michalis.kambi at gmail.com
Sun Jun 20 02:20:17 PDT 2010
Don Brutzman wrote:
> In recent months I've been thinking that we might improve public
> participation in the X3D development process by making the
> X3D working group much more open. We do want more engagement.
> The basic idea is that Web3D membership rights and privileges
> would still pertain, but public visibility and comment on X3D
> issues of interest would reinvigorate our efforts.
> Wondering what others think?
(Speaking as someone from the outside, not a member): This is a *great*
idea, something that I was thinking about but was too shy to propose.
For example seeing spec drafts before they are released, and having a
public bugtracker (where submitter can see and cooperate with how the
issue is handled) instead of just a poor "spec feedback form" --- these
would be great.
The lack of openness is one thing that discourages me from being a
member currently. It feels weird having to pay to enter a closed
environment, just to help develop an open standard. I like to keep as
much opinions as possible open.
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