[X3D-Public] multiuser mode (newbie question)
Christoph Valentin
christoph.valentin at gmx.at
Sat May 1 03:36:39 PDT 2010
>As far as MU goes, SAI/EAI holds the most promise for low cost >
(i.e. Free as in free client AND server)
Unfortunately, I like the Network Sensor concept (due to its generality),
and don't forget:
* An X3D viewer is not required to support Java (either Internal in a
Script node or external)
* An X3D viewer is required to support ECMAScript in the Script node - if
the viewer supports the Script node
* An X3D viewer is not required to support external SAI with ECMAScript
(I copied these sentences from another forum, Author: Leonard Daly)
When I use network sensors, it's possible to implement rather complex MU
animations/simulations just using ECMAScript, without being dependent on
the SAI/EAI.
>
> -------- Original-Nachricht --------
> Datum: Fri, 30 Apr 2010 19:10:05 -0500 (CDT)
> Von: pyth7 at verizon.net
> An: christoph.valentin at gmx.at
> CC: X3D-Public at web3d.org
> Betreff: Re: [X3D-Public] multiuser mode (newbie question)
>
> >is there something else in the standard, that can be used for
> multiuser mode (besides SAI/EAI)?
> To the best of my knowledge no -not as a standard per se.
> However some people have done interesting MU stuff with php:
> http://www.x-robot.com/
> http://3dchat.3d-check.com/ Paul Aslin has something
> similar as well -it may be the 3dchat link. As far as MU
> goes, SAI/EAI holds the most promise for low cost (i.e. Free as
> in free client AND server) Russ Kinter
> Apr 30, 2010 04:23:34 PM, christoph.valentin at gmx.at
> wrote:
>
> > Dear all
> >
> > I did some private (hobby) studies regarding multiuser mode and rather
> > complex scenes (combining content from different authors) and would
> > like to ask, if you could second my experiences,
> >
> > or if somebody disagrees (the whole project is documented at
> > http://simulrr.wordpress.com).
> >
> > See below
> >
> > I am aware of Network Sensor and DIS, is there something else in the
> > standard, that can be used for multiuser mode (besides SAI/EAI)?
> >
> > Thanks in advance
> > Christoph
> >
> >
> > BS Contact
> >
> > Supported from the beginning of the project. Multi-user-mode with and
> > BS Collaborate definitively possible.
> >
> > Octaga
> >
> > Supported from spring 2009 onwards. Multi-user-mode with theoretically
> > possible, but no free test version of collaboration server available ->
> > multi-user-mode cannot be supported currently.
> >
> > Instant Reality
> >
> > First trials positive. Yet unknown, whether Network Sensor node is
> > supported or not. According to X3D-public mailing list an open source
> > multi-user-framework exists (to be analysed).
> >
> > Free WRL
> >
> > First trials show, that is not supported → postponed.
> >
> > Xj3D
> >
> > First trials show, that Xj3D has problems with nested prototypes →
> > postponed.
> >
> > Vivaty
> >
> > Not available AFAIK
> >
> > SwirlX3D
> >
> > First trials not un-positive, but show up problems with viewpoints in
> > prototypes, proximity sensors in prototypes etc. → postponed
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
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