[X3D-Public] Fwd: Semantic X3D and the desire for motion capturelibraries for X3D
GLG
info at 3dnetproductions.com
Wed May 5 01:32:08 PDT 2010
I think you're right on the button there John.
Joe if you're listening, I've tried to look at the
'ISO-IEC-19775 X3D Component 26 Humanoid Animation' on the
'H-Anim Working Group' page but the link is broken. Was that
the same as I found here?
http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3
D-AbstractSpecification/Part01/components/hanim.html
Thanks,
Lauren
________________________________________
From: x3d-public-bounces at web3d.org
[mailto:x3d-public-bounces at web3d.org] On Behalf Of John
Carlson
Sent: Wednesday, May 05, 2010 3:09 AM
To: X3D Graphics public mailing list
Subject: [X3D-Public] Fwd: Semantic X3D and the desire for
motion capturelibraries for X3D
Begin forwarded message:
From: John Carlson <john.carlson3 at sbcglobal.net>
Date: May 4, 2010 10:49:47 PM PDT
To: Dave A <dave at realmofconcepts.com>
Subject: Semantic X3D and the desire for motion capture
libraries for X3D
On May 4, 2010, at 9:07 PM, Dave A wrote:
And I bless efforts to make a more semantic type of 3d. I
came at this from game authoring tools
where you could author something to 'spin' (with a speed and
axis, not a bunch of key frames)
or that something 'moves when bumped into' and so forth.
This is a higher-level description which
can be down-converted to X3D, very hard to go the other way.
Tools should make it very simple
for the non-programming artist, and produce the underlying
code/structures as needed (this is what
my Unreal converter does, btw). Specifying things
semantically is far more portable, if that's the
goal.
I agree, if I want my avatar to dance as an end user, I
shouldn't have to deal with transforms, points etc. I
should be able to download the dancing behavior I want and
apply it to my avatar. Let's make a market out of selling
motion. Cars are a wonderful example of this. Here's
another: http://playstation.joystiq.com/2009/06/19/quantic-d
ream-selling-motion-capture-libraries/ Let's convert free
mocap library data to stuff that X3D and H-Anim can
use...see: http://mocap.cs.cmu.edu/ I'm such a newbie, I
don't even know what kind of mocap data H-Anim, X3D or VRML
takes! Can someone fill me in? I see 123 .bvh files on the
web. Can they be converted to h-anim? It looks like you
can go from .asf/.amc to .bvh to something standard (from
NIST) Here's all the asf and amc files on the CMU
site: http://mocap.cs.cmu.edu:8080/allasfamc.zip
Why isn't H-Anim featured on this
page: http://en.wikipedia.org/wiki/List_of_motion_and_gestur
e_file_formats
?
What luck have people had with converting from other
formats?
Thanks,
John
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