[X3D-Public] multiuser mode (newbie question)

Chris Thorne dragonmagi at gmail.com
Thu May 6 19:12:03 PDT 2010


On 6 May 2010 23:19, Chris Marrin <chris at marrin.com> wrote:

>
> Because it has not been mentioned, I thought I'd mention it. Have you heard
> of WebSockets?
>
>        http://dev.w3.org/html5/websockets/
>
> It's an API which allows for socket connections with a server. The server
> side can be written in any language you desire. There are examples in
> JavaScript, Python, Java, Ruby, and others.  It's Wikipedia entry talks
> about browser status and server implementations:
>
That's nice, just what we needed!

chris

>
>        http://en.wikipedia.org/wiki/Web_Sockets#Browser_Implementations
>        http://en.wikipedia.org/wiki/Web_Sockets#Server_Implementations
>
> This basically says that the latest, unlreleased versions of WebKit, Chrome
> and Firefox for Windows and Mac have them implemented. I think this is true
> for Linux as well. You can see if your browser supports WebSockets here:
>
>        http://jimbergman.net/websocket-web-browser-test/
>
> WebSockets is used in the WebGL based Quake 2 game here:
>
>        http://code.google.com/p/quake2-gwt-port/
>
> Here's an Ars Technica article about it:
>
>
> http://arstechnica.com/web/news/2010/04/html5-and-webgl-bring-quake-to-the-browser.ars
>
> Like WebGL, WebSockets is an emerging standard that can allow multi-user
> protocols in the browser without plugins.
>
> -----
> ~Chris
> chris at marrin.com
>
>
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>



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