[X3D-Public] A newbie question - how x3d handles the Levels ofDetail (LoD) for 3D models
Joe D Williams
joedwil at earthlink.net
Fri May 7 10:56:16 PDT 2010
<X3D version='3.0' profile='Interactive'>
<head>
<meta name='filename' content='LevelOfDetail.x3d'/>
</head>
<Scene>
<Viewpoint position='0 0 25'
description='Start' centerOfRotation='0 0 0'/>
<LOD range='10.0, 50.0'>
<Shape>
<Sphere/>
</Shape>
<Shape>
<Box/>
</Shape>
<Shape/>
</LOD>
</Scene>
</X3D>
As you cross the Range values, the Shape will change.
http://www.web3d.org/x3d/specifications/ISO-IEC-19776-1.2-X3DEncodings-XML/
http://www.web3d.org/x3d/specifications/ISO-IEC-19776-1.2-X3DEncodings-XML/Part01/examples.html#LevelOfDetail
Good Luck and Best Regards,
Joe
----- Original Message -----
From: "AKS" <aungkyas at gmail.com>
To: <x3d-public at web3d.org>
Sent: Monday, May 03, 2010 12:54 PM
Subject: [X3D-Public] A newbie question - how x3d handles the Levels
ofDetail (LoD) for 3D models
> Hi X3Ders
>
> I have started learning about x3d and I would like to know how
> can x3d handle the Levels of Detail (LoD) for the 3D models.
>
> In the case of Keyhole Markup Language (XML for Google Earth),
> <Lod> in kml file can make the KML parser (Google Earth) knows
> whether to hide or render the image. Can anyone give me pointers
> where to look up info for tat dynamic scaling of 3D images in X3D?
> Thanks!
>
> Rgds
>
> Aung
>
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