[X3D-Public] XMPP or not XMPP

Christoph Valentin christoph.valentin at gmx.at
Wed Sep 1 09:37:18 PDT 2010


Being curious.

Will the MU capabilities be more on X3D side or more on side of the 
simulation engines.

I mean: do you plan to implement a server that calculates the state 
centrally (using the simulation engines and some input from the clients), 
or will it be more "distributed" simulation, more "client centric"?

Just to hear your opinion about this topic.

Kind regards

> -------- Original-Nachricht --------
> Datum: Tue, 31 Aug 2010 19:33:29 +0200
> Von: Sven-Erik Tiberg <Sven-Erik.Tiberg at ltu.se>
> An: "x3d-public at web3d.org" <x3d-public at web3d.org>
> Betreff: [X3D-Public] XMPP or not XMPP
>                         Hi                 Would like to know your 
> opinion in using XMPP/Jabber as a NetworkSensorNode type of transfering 
> states between clients.        We are getting closer in forming a 
> project with X3D-browsers and simulation engines in a interactive 
> space.                 I would specially appreciate and argument against 
> using this protocol.                 BG                 Sven-Erik 
> Tiberg         Lulea Univ. of Technology.        Sweden                  
Sicherer, schneller und einfacher. Die aktuellen Internet-Browser -
jetzt kostenlos herunterladen! http://portal.gmx.net/de/go/atbrowser
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20100901/ab12d51f/attachment.html>

More information about the X3D-Public mailing list