[X3D-Public] The Network Sensor is not enough
Christoph Valentin
christoph.valentin at gmx.at
Tue Feb 1 23:07:11 PST 2011
Thank you for the voluntary joining up.
So, the show will go on.
>
> -------- Original-Nachricht --------
> Datum: Sat, 08 Jan 2011 04:00:22 +0100
> Von: "Christoph Valentin" <christoph.valentin at gmx.at>
> An: x3d-public at web3d.org
> Betreff: [X3D-Public] The Network Sensor is not enough
>
> Dear members of the X3D-public
>
> When comparing Network sensor and DIS, you will find, that DIS is quite
> specialized, but it's easy for the developer of the scene to use DIS,
> where the Network Sensor is very general, but the scene author has to
> define and implement a lot of specifics, before he can use the Network
> Sensor.
>
> This was my impression at least.
>
> Such topics like
> - reusability of models and modules (given a module is a part of the
> landscape)
> in different scenes from different authors
> - implementing central services, that are (currently) not available on
> the collaboration server
> - interactivity and animation
>
> are not very well defined, so each company, each framework, each author
> uses very different approaches.
>
> It's my impression, at least.
>
> If you agree to this, the following text might be interesting for you,
> otherwise you can stop reading here.
>
> Since IMHO the Network Sensor has a lot of advantages, too, I think it
> would be worth to play around with the possibilities (goal is an
> evolution of the standard) and started an open source project, which is
> mainly a playground.
>
> A short introduction at:
> http://smuos.wordpress.com/2011/01/06/smuos-and-the-srr-framework/
> The project at: http://sourceforge.net/projects/simulrr
>
> This playground could be used by others interested, too.
>
> I know the sourceforge project has still a lot of weaknesses (poor chat,
> poor GUI, written entirely in ECMAScript, uses currently only one
> multiuser server......), but I decided to post NOW at X3D-Public, because
> NOW we have a lot of discussions regarding "doing things within the
> scene" or "doing things outside the scene" (because of the declarative 3D
> discussion) and it fits here.
>
> It's a private hobby project and I am not backed by a company, but it
> *could* become a topic for my employer.
>
> Have fun
> Christoph
>
>
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