[X3D-Public] remote animation invocation (RAI)

John Carlson john.carlson3 at sbcglobal.net
Sat Feb 26 22:43:54 PST 2011

What I'd like to do is something like the Skeleton Running, but then assign that whole animation to the string "run" and parameterize positions and velocities and different avatars--so I don't have to upload the same animation over and over again for each set of positions, velocities or avatars.  The reason it's called "run" is that it's a single concept that can be applied across a wide variety of animals.  Let's make it a single concept in animation space.  If we need to override certain parts of it for individual robots or avatars, we can do that with something like JavaScript.


On Feb 26, 2011, at 7:28 PM, Joe D Williams wrote:

>> Can we think about sending something besides text across the network?  Is there something wrong with sending motion/animation?
> For 'real' x3d h-anim animation you are using combinations of joint rotations and translations which animate the deformable skin. I think usually this would be created using timers and interpolators, or just send sets of rotations and translations created somewhere else directly to the joint node. Many old-style avatars are animated by directly moving sets of vertices that represent parts of the skin or outer surface. You can get an idea of the joint animation approach by reading the interpolators in the Skeleton Running scene from:
> http://www.hypermultimedia.com/x3d/JoeX3D/JoeX3D.htm
> disable line wrap in simplist text editor.

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