[X3D-Public] remote motion invocation (RMI)

Sven-Erik Tiberg Sven-Erik.Tiberg at ltu.se
Sun Feb 27 23:50:01 PST 2011

What if using an from the browser external motion engine as you mention, but let the motion engine host in the client computer.
Communicating new states to the 3D-browser (to a  h-amin model ) trough a script. 
And what if the script could recive states ( ROUTED events ) from the 3D browser and do a animation on the fly using inverse kinematics, that would be cool.

Thanks for bringing up this subject.

/Sven-Erik Tiberg

-----Original Message-----
From: x3d-public-bounces at web3d.org [mailto:x3d-public-bounces at web3d.org] On Behalf Of John Carlson
Sent: den 26 februari 2011 05:49
To: <x3d-public at web3d.org> mailing list
Subject: [X3D-Public] remote motion invocation (RMI)

Instead of downloading motion into a 3D scene, how about uploading motion into a remote social network server or robot?  One could upload motions to a remote server, and then invoke them with parameters.  One could create classes aggregating motion methods, instantiate classes to create behaviors in avatars or robots.

What if H-Anim was used to upload and control avatars remotely, instead of downloaded models?  What I am thinking of is something like Kinect/PrimeSense for primitive motion input + a programming language for repetition/parameterization/classes/instantation.  What if I chose a protocol/programming such as JavaScript?

Does DIS do this?  Are there any patents to be aware of?  If we use something like Caja on the server, or sandbox the motion on the server, could we insure the security of such an endeavor?

Initially, I am thinking only of video download.


John Carlson
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