[X3D-Public] Fwd: Re: [X3D] X3D HTML5 meeting discussions:Declarative 3D interest group at W3C
Philipp Slusallek
slusallek at cs.uni-saarland.de
Thu Jan 6 04:14:56 PST 2011
Hi,
This is the whole idea for the incubator group, to determine the
requirements, select and rank the ones that we want to address (now and
maybe later), come up with possible solutions to them, and again select
among competing ones for the best possible set of approaches that work
with each other and are maximaly orthogonally to each other.
I would not say that we want to lowest common denominator (that may be
to small or even empty), but the core set of orthogonal features that
enable us to cover the required features in a well designed architecture.
BTW, most of this is written down in the draft charter :-) that caused
the whole thread.
Philipp
Am 06.01.2011 13:00, schrieb Dmitri Rubinstein:
> Hi,
>> I believe you misunderstood some basic pricibles. Both systems
>> have WebGL and Native implementations. XFlow is a (not yet
>> publicly available) data Flow system which could sit on top of any
>> data-contatiner.
>> It should work with XML3D, X3DOM or anything else it could interface.
>
> I actually see here a possibility to cooperate. IMHO, instead of
> discussing what is better XML3D or X3DOM try to figure out which
> features are basic to both and make some common spec so both XML3D and
> X3DOM can be implemented on top of it. What are the smallest building
> blocks ? For example X3DOM's IndexedFaceSet is too complicated but can
> be mapped to XML3D's mesh or something similar. We also need some data
> flow concept that is independent of DOM-events, so we can map it in the
> native implementation directly to GPU or use other acceleration
> techniques. X3DOM has ROUTEs, XML3D has Xflow. What can be implemented
> on top of what ? Or can be there something inbetween ? So I would prefer
> to see ideas for the lowest common denominator for declarative 3D on a Web.
>
> At least it is clear that it need to be a scene graph. Internally it
> need to be a DAG, at least partially, since geometry need to be reused.
> When subgraphs need to be referenced, and demand is a question of good
> user case scenarios, then good ideas for proper CSS handling should be
> proposed.
>
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