[X3D-Public] Announcement: view3dscene 3.8.0
Michalis Kamburelis
michalis.kambi at gmail.com
Fri Jan 7 19:31:58 PST 2011
Joe D Williams wrote:
> Just so I understand, BSContact must be in error because the texture
> sticks to the same vertex as the original binding when the skin is
> animated.
> The alternative is that either the skin 'swims' throught the texture, or
> I need texture coordinates special for every skin pose.
To be clear: you certainly do not need to calculate yourself some
special texture coordinates for every skin pose. By "explicit texture
coordinates" I only mean "texCoord TextureCoordinate {...}", with one 2D
tex coord for one 3D vertex, see example in last mail. This makes
texture stick to vertexes. Nothing more complicated is needed.
Michalis
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