[X3D-Public] Microsoft Weights in on WebGL Security Flap

GLG info at 3dnetproductions.com
Tue Jun 21 11:13:23 PDT 2011


Thank you for this Tony. MS may come around (if WebGL 
"security flaws" are addressed), but their blog's 
conclusion (see below) leads me to believe they 
will also try to implement their own approach/codebase. 
Perhaps a sandboxed DirectX subset/derivative? And the
saga continues... Cheers, Lauren

------------------------------------------------------
We believe that WebGL will likely become an ongoing source
of hard-to-fix vulnerabilities. In its current form, WebGL
is not a technology Microsoft can endorse from a security
perspective.

We recognize the need to provide solutions in this space
however it is our goal that all such solutions are secure
by design, secure by default, and secure in deployment.

- MSRC Engineering
http://blogs.technet.com/b/srd/archive/2011/06/16/webgl-co
nsidered-harmful.aspx
------------------------------------------------------ 

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/____/ /____/   /_/ |__/ \___/ /_/    /_/   /_/\_\ \___/
______________________________________________________
 * * Interactive Multimedia - Internet Management * * 
  * * Virtual Reality - Application Programming  * *
   * 3D Net Productions  www.3dnetproductions.com * 


From: x3d-public-bounces at web3d.org
[mailto:x3d-public-bounces at web3d.org] On Behalf Of Tony
Parisi
Sent: Monday, June 20, 2011 11:17 PM
To: x3d-public at web3d.org
Subject: [X3D-Public] Microsoft Weights in on WebGL
Security Flap

http://tonyparisi.wordpress.com/2011/06/20/shades-of-chrom
e/


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Tony Parisi                             tparisi at gmail.com
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