[X3D-Public] VRML models - was Re: Octaga?
Joe D Williams
joedwil at earthlink.net
Thu May 5 20:35:41 PDT 2011
> My VRML files contain about 3700 lines of heavily scripted and
> interdependent PROTOs,
9000 lines defining a fully articulated H-Anim stick figure, and a
varying amount of animation data driving it.
I'd be very interested in seeing that. Link to user code?
Octaga had a fair h-anim player but never got the skin connected to
the joints. Otherwise, the 'standard' h-anim character played as well
as in BSContact and Flux,and Instant, and H3D and others that do
everything in the spec including the seamless skin except the
Displacer.
So, unless you were depending on something wild in the scripting or
the proto(s) then your character should work fine everywhere else.
Let's take a look.
Best Regards,
Joe
----- Original Message -----
From: "Dave A" <dave at realmofconcepts.com>
To: "Richard Kennaway" <jrk at cmp.uea.ac.uk>; "John Stewart"
<alex.stewart at crc.ca>; "Richard Kennaway" <jrk at cmp.uea.ac.uk>
Cc: <x3d-public at web3d.org>
Sent: Thursday, May 05, 2011 10:31 AM
Subject: Re: [X3D-Public] VRML models - was Re: Octaga?
Have you tried Contact for Mac?
--
Sent from my Android phone with K-9 Mail. Please excuse my brevity.
Richard Kennaway <jrk at cmp.uea.ac.uk> wrote:
At 17:05 +0100 5/5/11, John Stewart wrote: >Richard; > > > Does anyone
know what became of the Octaga VRML viewer? The last >trace of
octaga.com on the Internet Archive is from October 2009, >and I can't
find any trace of who they were on Google. Has their >code simply
vanished? Octaga is the only VRML viewer for the Mac >that is able to
display the VRML that I generate, but every OS >upgrade puts it at
risk. > >I don't know what happened to Octaga; I hope my buddy Espen
from >Octaga is well employed, and that they have just shifted focus.
> >Remind me - why doesn't FreeWRL work for your data again? I was
never able to work that out -- it would just crash or hang FreeWRL. I
was able to whittle my 1MB of VRML down to very small and simple
examples that would fail, but there wasn't any pattern to the
failures. Despite a few bug fixes to FreeWRL I was never able to get
close to being able to use it. My VRML files contain about 3700 lines
of heavily scripted and interdependent PROTOs,
9000 lines defining a fully articulated H-Anim stick figure, and a
varying amount of animation data driving it. My VRML didn't work
perfectly in Octaga at first, but it got close enough that I was able
to track down and fix what Octaga couldn't cope with. It also works in
Contact on a PC, but doing my program development on a Mac is a lot
more convenient. If anyone wants a torture test for their VRML viewer
(I haven't made the jump to X3D yet), there's a 0.8MB example at
http://www.cmp.uea.ac.uk/~jrk/distribution/TestSuccessiveFingers.wrl,
and a screen shot at
http://www.cmp.uea.ac.uk/~jrk/distribution/TestSuccessiveFingers.png I
generate these files for prototyping animations. The production
environment that uses my animation generator doesn't involve VRML at
all. The current version of FreeWRL doesn't crash on this example, but
just renders an empty scene with the correct background colour. --
Richard Kennaway, jrk at cmp.uea.ac.uk, http://www.cmp.uea.ac.uk/~jrk/
School of Computing
Sciences, University of East Anglia, Norwich NR4 7TJ,
U.K._____________________________________________
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