[X3D-Public] Specific FreeWRL notes - was Re: VRML models - wasRe: Octaga?
Joe D Williams
joedwil at earthlink.net
Sat May 7 10:54:22 PDT 2011
> ... code solid on the targeted platforms (windows, linux, osx,
> iphone, android, .net devices, browser plugins, standalone
> installs) ... support can continue.
That is a big list but hopefully the capabilities of those are
converging and we can get X3D h-anim everywhere.
Best Regards,
Joe
----- Original Message -----
From: "John A. Stewart" <astewart at crc.ca>
To: "Joe D Williams" <joedwil at earthlink.net>
Cc: "Richard Kennaway" <jrk at cmp.uea.ac.uk>; <x3d-public at web3d.org>
Sent: Saturday, May 07, 2011 6:42 AM
Subject: Specific FreeWRL notes - was Re: [X3D-Public] VRML models -
wasRe: Octaga?
> Hi Joe/Richard/Don;
>
> Richard - The "Classic" format for FreeWRL does not like your PROTOs
> for reasons that I won't get into here. It's not your problem, BTW,
> but FreeWRL's.
>
> The XML parser for FreeWRL has a different (newer) implementation of
> PROTOS and EXTERNPROTOS, so it might work better.
>
> Don's "Classic" to "XML" converter also has issues with your input -
> too bad, as it would have been nice to run that through FreeWRL to
> see how the XML-encoded parser handled it.
>
> Joe - I agree about HAnim support; the FreeWRL volunteers are
> currently focusing on making the interface between the
> platform-specific and the bulk of the FreeWRL code common on all
> platforms. I think that after we have the code solid on the targeted
> platforms (windows, linux, osx, iphone, android, .net devices,
> browser plugins, standalone installs) then work on supplimenting
> the node support can continue.
>
> John A. Stewart
>
>
>
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