[X3D-Public] Vrml spec compliance ...

rk tumuluri rktumuluri at live.com
Thu Jul 5 05:32:26 PDT 2012



Thx for sending me the url for subscription. I have subscribed. I will try
to stay engaged. I have downloaded the source for windows. I will try to
build and go from there.




From: John Stewart [mailto:alex.stewart at crc.ca] 
Sent: 05 July 2012 17:33
To: rk tumuluri
Cc: 'X3D Graphics public mailing list'
Subject: Re: Vrml spec compliance ...


Hi Rk;


A while ago NIST published a vrml test-suite.
(http://xsun.sdct.itl.nist.gov/~mkass/vts/html/vrml.html ?).


I believe that Don Brutzman has these examples coded in XML for X3D now.

Has freeWRL undergone validation on those lines ?. Is there a test-report to
that effect.


The answer WAS yes; but slight issue with texture mapping on Text node
fonts, because the fonts NIST used were not in the public domain, so the
fonts that are in the public domain are slightly different.


I have been aware of freeWRL for a while but am beginning to take a look at
it for application development. I downloaded the windows binary. I managed
to get past basic models but the embedded EAI program choked quite early.
(browser.getNode() function).


You should join the FreeWRL mailing list, and ask Dave Joubert that
question; he is just finishing a big rewrite of the EAI server side of the
FreeWRL code. There's no problem coming/going on the list; I can either
subscribe/unsubscribe you, or you can do it yourself:




We will all admit that the code is a bit "hairy" in that there's lots of it,
but just ask questions.




John A. Stewart



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