[X3D-Public] convert x3d zu wrl
Michalis Kamburelis
michalis.kambi at gmail.com
Fri Jul 20 06:44:10 PDT 2012
Chris wrote:
> Hello people,
>
> I want to convert a x3d file to a wrl file.
>
> Would somebody be so kind and explain me how that works?
>
Note that conversion from X3D to VRML inherently means loosing some
things. VRML (2.0, and 1.0 even more so) is an older standard, and just
cannot express many things that are possible in X3D. I would advise to
use modern tools that can work with X3D. Converting your models from X3D
to VRML is a little step backward...
That said, for simple models you can do it like this:
1. If your X3D file is in XML encoding (.x3d extension), convert it to
X3D in classic encoding first (.x3dv extension). E.g. view3dscene allows
to do this (http://castle-engine.sourceforge.net/view3dscene.php ,
conversion can be done by menu items or command-line options
http://castle-engine.sourceforge.net/view3dscene.php#section_converting
). And probably all other converters mentioned in a link from Roland,
http://www.web3d.org/x3d/content/examples/X3dResources.html#Conversions
, as far as I know at least InstantReality can convert between encodings.
Save the resulting file under .wrl extension, and do the rest of
conversion by opening the file in a text editor:
2. Replace the header, removing lines:
#X3D V3.2 utf8
PROFILE ...
COMPONENT ...
META ...
and adding instead
#VRML V2.0 utf8
3. Replace some keywords (X3D -> VRML 2.0):
inputOnly -> eventIn
outputOnly -> eventOut
inputOutput -> exposedField
initializeOnly -> field
That's it. This should work Ok for simple models, that use the basic
nodes that exist in both VRML 2.0 and X3D. (Converting X3D to VRML 1.0
is more involved, but I guess you don't want this, as VRML 1.0 is really
ancient.)
Hope this helps,
Michalis
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