[X3D-Public] help w/ X3DOM cube map and refraction/reflection

John Carlson john.carlson3 at sbcglobal.net
Tue Jun 26 13:31:28 PDT 2012

Here's my current version; http://coderextreme.net/roses/x3dom/flowers5.xhtml

If there sphere is supposed to be like glass, why does it show dark if you look up at the sky?  If you use the indexed face set instead, you can see the steps through the surface no matter which way you look.

I will keep looking into this.



--- On Tue, 6/26/12, Yvonne Jung <yvonne.jung at igd.fraunhofer.de> wrote:

From: Yvonne Jung <yvonne.jung at igd.fraunhofer.de>
Subject: Re: [X3D-Public] help w/ X3DOM cube map and refraction/reflection
To: x3d-public at web3d.org, x3dom-users at lists.sourceforge.net
Cc: john.carlson3 at sbcglobal.net
Date: Tuesday, June 26, 2012, 2:39 AM


    Find attached a working version.


    Am 25.06.2012 20:32, schrieb John

      Okay, I've progessed to this:


Note that the shaders aren't working due to missing/hardcoded fields, I believe.  What mechanism do I use to send the matrices, etc to the fields?  I'm assuming I use routes or something like that.  Some assistance would be welcome (what nodes do I get the matrices from?).





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