[X3D-Public] X3DOM - navigation type TURNTABLE
Joe D Williams
joedwil at earthlink.net
Fri Dec 27 12:42:59 PST 2013
This is always a problem.
I want to examine some object by freely rotating the object using a
defined center of rotation related to the object location.
I want to examine some location by freely changing my view position
and orientation around it using a defined center of rotation relative
to the viewpoint location (Most typical Examine?)
I want to examine the environment by freely orienting my view using
the defined center of rotation of the viewpoint.
So, I want to look around, move while looking towards a location, move
while looking around, stop to look at something or everything, it
depends. All the navigation types are usefull, just stringing pointers
and keys and sensors together is, ... well, it really hasn't been done
yet.
Best Holiday Regards to All,
Joe
----- Original Message -----
From: "Don Brutzman" <brutzman at nps.edu>
To: "X3D Graphics public mailing list" <x3d-public at web3d.org>
Sent: Tuesday, December 24, 2013 8:25 AM
Subject: [X3D-Public] X3DOM - navigation type TURNTABLE
> The turntable navigation example announced by X3DOM is nice. Anyone
> else try it?
>
> http://www.x3dom.org/?p=3536
>
> http://www.x3dom.org/x3dom/example/x3dom_turntable.html
>
> <navigationInfo id='nav' headlight='false' type='turntable'
> typeParams="0 0 0.2 1.4"></navigationInfo>
>
> Wondering if we should add TURNTABLE to our list of navigation types
> supported in X3D v3.4. Seems useful. I've added it to the
> candidate list, discussion will be welcome.
>
> http://web3d.org/wiki/index.php/X3D_version_3.4_Development
>
> Also wondering if there are references regarding this approach,
> perhaps in IEEE VR conference?
>
> p.s. Happy holidays everyone.
>
> all the best, Don
> --
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
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