[X3D-Public] Spatial Audio - was Re: potential free audio formats for X3D - ogg and flac
Dave A
dave at realmofconcepts.com
Sat May 11 14:13:26 PDT 2013
Propellerheads still in business it seems:
http://www.musicradar.com/gear/tech/computers-software/digital-audio-workstations-daws/reason-7-574636
Do they have anything they would share, at least conceptually, that the
rest of us could use?
Dave A.
On 5/11/2013 2:00 PM, John A. Stewart wrote:
> Dave:
>
>> ... put on The Rift thinking you'll be taken by the scenery, and you
>> are (don't get me wrong) but to the point where you want to close
>> your eyes and take in the ambiance of Tuscany or Fiji. And then
>> there's no good sound. Umph!
>
> For a good while, FreeWRL had links to Propellerheads' Reason sound
> engine. This is one of the best (if not the best) professional audio
> synthesizers out there.
>
> Worked well, nice to get echos off of walls, attenuation due to
> buildings, etc, etc.
>
> Despite trying to push it, it never got much traction. Maybe I was
> just not focusing on the right area.
>
> Right now, the reason links are commented out, and the shared library
> API was used under an NDA, so the code is DOA, but when it was
> running, it certainly was about 1,000 times better than what was in
> the X3D spec sound-wise...
>
> Just an FYI of what kinds of things are possible. (the main interface
> was by using MIDI, so FreeWRL had MIDI interaction capabilities, MIDI
> commands controlled Reason audio devices, which in turn were set up in
> the Reason UI.)
>
> Audio *is* a big issue.
>
> John A. Stewart.
>
>
>
>
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