[X3D-Public] multi-user VR
info at 3dnetproductions.com
Thu Sep 19 14:46:14 PDT 2013
There is a Linux version just to be clear, but hopefully you'll find exactly
what you need. To give you an idea of the time frame you're looking at, some
of us have been on this list for about 17 years now if I remember right. X3D
has come a long way and still has ways to go, but definitely a sensible
choice now for your goals into the future. I began working on OT in early
1997, and knowing then what I know now, I'd still use X3D. So I truly think
we're on solid ground for the long run, and I welcome continued efforts to
standardize multi-user networking. Lauren
-see original reply from Alan below...
From: Alan Grimes [mailto:ALONZOTG at verizon.net]
Sent: Thursday, September 19, 2013 2:52 AM
To: info at 3dnetproductions.com
Subject: Re: [X3D-Public] multi-user VR
Before I continue this thread, I have to congratulate all of you for
creating the best mailing list I've ever read here. I mean the posts and
the replies are the best written, most helpful, and most informative
I've ever seen. I mean I wanted to reply to this earlier in the day but
the thread was so awesome that I didn't want to interrupt it. =P
> We seem to have similar goals socially. Please see 3dnpvei.com as a
> point to follow links for the Office Towers world and the X3Daemon server.
Okay, that's interesting. The only issue is that I run Linux and can't
really use that proprietary client.
> With regard to standards, most people grossly underestimate the effort
> required to build a 3D MU system, and therefore attempt to re-invent the
> wheel because they want to own it, which almost invariably fail for that
> same reason (This is without mentioning the technical errors that often
> ensue as well, making those system non-workable for all practical
It's not about ownership it's about my ability to evolve the platform.
While I want to take advantage of every open source platform, tool, and
standard that could benefit the project, I do have some rather
(ludicrously) ambitious goals for later on. My efforts now are intended
to bootstrap, through many many iterations, my later goals.
Let me put my cards on the table. My long term goals are as follows: I
want to develop the technology to the point that it can support full
five-sense immersion. I want to develop it to the point where it can
support strong AI development.
I am a transhumanist/singularitarian. I do not support the concept of
mind uploading. I do not want to pretend it is possible to "live" in VR
(see writings of the Big Weenie aka Raymond Kurzweil). Instead, I want
to build a system that will involve a BCI/neural interface device that
will allow you to mind-meld with aforementioned AI systems and then
directly experience arbitrarily designed bodies (anything you could
conceivably imagine being able to construct). If you like the body you
designed for yourself then I want to have a "print" button where you can
send it off to be fabricated.
Setting aside the philosophical issues, I think most of this could be
done in the 20-25 year time-frame.
So, right now I need to lay the foundation. That is I need a system that
has the potential to be evolved in that direction. Given my lack of
resources, it is critical that I leverage as much technology from the
industry at large, such as J2EE application frameworks, as possible in
order to have something that works well enough to support the next
> NOTICE: NEW E-MAIL ADDRESS, SEE ABOVE
> Powers are not rights.
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