[X3D-Public] announce: Siggraph 98 Course materials added to VRML 2.0 Sourcebook X3D Examples Archive

Don Brutzman brutzman at nps.edu
Mon Feb 10 12:22:03 PST 2014

I'm happy to report availability of a stellar reference for VRML that is now translated and usable by X3D authors and students as well.

Many people are familiar with the VRML 2.0 Sourcebook [1], written by Andrea L. Ames, David R. Nadeau, and John L. Moreland, published by John Wiley & Sons, 1996. The open-source  VRML 2.0 Sourcebook X3D Examples Archive [2] has translated the original examples to create corresponding example scenes using X3D.

The SIGGRAPH 98 online course "Introduction to VRML97" [3] by David R. Nadeau, John L. Moreland, and Michael M. Heck includes 146 additional source examples, now translated into X3D and available online [4]. Many of these X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapters. This course adds a large number of interesting new examples [5] and screen shots [6] for learning VRML and X3D.

*Original Course Abstract*. The Virtual Reality Modeling Language (VRML) is an international standard for describing 3D shapes and scenery on the World Wide Web. VRML's technology has very broad applicability, including web-based entertainment, distributed visualization, 3D user interfaces to remote web resources, 3D collaborative environments, interactive simulations for education, virtual museums, virtual retail spaces, and more. VRML is a key technology shaping the future of the Web.
Participants in this tutorial will learn how to use VRML 97 (a.k.a. ISO VRML, VRML 2.0, and Moving Worlds) to author their own 3D virtual worlds on the World Wide Web. Participants will learn VRML concepts and terminology, and be introduced to VRML's text-format syntax. Participants also will learn tips and techniques for increasing performance and realism. The tutorial includes numerous VRML examples and information on where to find out more about VRML features and use.

Virtual Reality Modeling Language (VRML97) is the second-generation ISO International Standard that is fully compatible with the third-generation ISO standard, Extensible 3D (X3D) Graphics. VRML97 provides a close match to the X3D Immersive Profile.

Reference links:
[1] http://www.wiley.com/legacy/compbooks/vrml2sbk/cover/cover.htm
[2] http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/
[3] http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
[4] http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Siggraph98Course/
[5] http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Siggraph98Course/interesting.html
[6] http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Siggraph98Course/viewpointSlideshow.html

all the best, Don
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman

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