[X3D-Public] Touch interface and X3D players
doug sanden
highaspirations at hotmail.com
Tue Jul 15 05:19:32 PDT 2014
Dave, Dirk,
Multitouch could be used for navigation and some touchsensors. For example a planesensor could be extended to output a (planar) rotation and scale, and 2+ touch sensors could emit events on the same timestamp.
-Doug
more..
Freewrlians working on Android and ios reported using 2 finger touches for navigation effects such as zoom and rotating the viewpoint. Internals of freewrl relating to touchsensors currently assume a single pointing device / pick ray so would need to be refactored to allow multi-touches/multiple pick rays on the same touchsensor, not to mention the standards non-conformance of the touchsensor nodes once extended to emit more varied motion events. Multiple sensors emitting events on the same timestamp requires no change to the node specs.
>
> Hello Dave,
>
> I'd like to second your question. I myself am very interested in a
> touch interface solution for X3DOM. As the devices are more and more
> shifting towards touch, X3D and it's viewers cannot (should not) stay
> behind.
> I haven't found touch in the X3DOM specs yet, hope it arrives soon...
>
> Met vriendelijke groeten,
>
> Dirk Coenye
> dfirefire Software Solutions
> (mobile)
> ________________________________
> Van: Dave A<mailto:dave at realmofconcepts.com>
> Verzonden: 15-7-2014 06:09
> Aan: 'x3d public mailing list'<mailto:x3d-public at web3d.org>
> Onderwerp: [X3D-Public] Touch interface and X3D players
>
> Hello folks,
>
> Wondering what the 'state of the art' is for touch input (ie on a
> Windows tablet, for example).
>
> Has any work been done regarding interaction, such as Examine, Fly, etc.
> related to one-finger-drag, two-finger drags, taps, etc.?
>
> I know that Contact, for example, runs on a Surface, but not sure how
> touch inputs are mapped. Assuming some sort of mouse emulation.
>
> Is this configurable in Contact? Any other players? Is it addressed in
> the spec at all?
>
> Dave A.
>
> --
> Follow me! @thatvrguy
>
>
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