[X3D-Public] Reminder: ISMAR 2014 S&T and MASH'D Deadline on Tuesday, March 25th
Tobias Alexander Franke
tobias.franke at igd.fraunhofer.de
Mon Mar 24 05:19:04 PDT 2014
Dear colleagues,
this is a friendly reminder that the deadline for both S&T and MASH'D
paper submissions to ISMAR 2014 is tomorrow, March 25th, 23:59 US
Pacific Time.
Please upload your work to https://precisionconference.com/~ismar/.
Best regards
The ISMAR 2014 Conference Committee
*************************************************************************
ISMAR 2014: Augment Everything Everywhere for Everyone
Call for Participation
IEEE International Symposium on Mixed and Augmented Reality
10-12 September 2014, Munich, Germany
http://ismar.vgtc.org/
*************************************************************************
Augmented Reality (AR) and Mixed Reality (MR) melt the barriers between
virtual media, the physical world and our imagination by enriching our
ability to interact with all three. New applications in diverse areas
such as Engineering, Entertainment, Arts, Education Media and Humanities
push the boundaries of science and technology. As the premier conference
in the field, ISMAR is responding to this evolution by expanding the
program scope. Two key areas of submissions are Science & Technology
(S&T) covering emerging capabilities of MR/AR and the MASH’D program
covering the human side of technology application, including real world
explorations by Media professionals, Artists, Social Scientists,
Humanity scholars and Designers (MASH’D).
*** NEW EXPANDED SCOPE ***
The theme of this year’s conference is to "Augment Everything Everywhere
for Everyone". ISMAR 2014 will cover the FULL range of technologies
encompassed by the Mixed Reality spectrum, from interfaces in the real
world to fully immersive experiences. This range goes far beyond the
traditional definition of Augmented Reality, which focused on precise 3D
tracking, visual display and real-time performance.
We specifically invite contributions in the following EMERGING AREAS:
* HUMAN PERFORMANCE & PERCEPTION: Learning, Training, Therapy,
Rehabilitation, Virtual Analytics and Entertainment are beginning to
leverage the convergence of disciplinary applied MR/AR research to
expand how we experience and enhance the limits of human experience.
* AUGMENTED VIRTUALITY: Telepresence, tele-immersion, real-time 3D video
acquisition and streaming, (auto-)stereoscopic displays, multi-user 3D
displays, tele-operation and live video stream augmentation (e.g., in
robotics), broadcast augmentation and virtual studios.
* MULTI-SENSORY MIXED REALITY: Auditory, haptic and olfactory interfaces.
* WEARABLE COMPUTING: Wearable displays (e.g., Google Glass, smart
watches), wearable sensors and actuators, augmented humans (e.g., cyborg
technology).
* SPATIAL INPUT: Tangible interfaces, ambient-device interaction and
novel sensors (e.g., situated/embedded touch input), location sensing
technologies (of any kind, including non real-time), smart spaces,
situated 2D displays, enabling technologies for spatial interfaces
(e.g., 3D reconstruction, touch interfaces, gesture detection).
* SPATIAL OUTPUT: Wearable projectors, projector-camera systems, ambient
displays.
ISMAR 2014 will mark the 17th year of the conference, which started in
1998 as the International Workshop on Augmented Reality. It will be held
in Munich, Germany, one of the world's leading places for AR/MR research
and industry and certainly one of the most enjoyable cities to visit in
general. We invite you to participate in this important event for the
exchange of new ideas in this exciting field!
*** Science & Technology Program ***
All topics relevant to Mixed Reality are of interest. These include, but
are not limited to:
* Information Presentation
- Visual, aural, haptic, and olfactory augmentation
- Multisensory rendering, registration, and synchronization
- Mediated and diminished reality
- Photo-realistic and non photo-realistic rendering
- Real-time and non real-time interactive rendering
* Input
- Acquisition of 3D video and scene descriptions
- Video processing and streaming
- Projector-camera systems
- Calibration and registration of sensing systems
- Location sensing technologies (of any kind, including non real-time)
- Sensor fusion
- Wearable sensors, ambient-device interaction
- Touch, tangible and gesture interfaces
- Smart spaces
* Output
- Display hardware, including 3D, stereoscopic, and multi-user
- Live video stream augmentation (e.g., in robotics and broadcast)
- Wearable and situated displays (e.g., Google Glass, smart
watches, pico-projectors)
- Wearable actuators and augmented humans
* User Experience Design
- Collaborative interfaces
- Interaction techniques
- Multi-modal input and output
- Usability studies and experiments
- Technology acceptance and social implications
* System Architecture
- Distributed and collaborative architectures
- Real-time performance issues
- Wearable and mobile computing
- Online services
- Scene description and management issues
- Content creation and management
* Applications
- Personal information systems
- Architecture
- Art, cultural heritage, education and training
- Entertainment, broadcast
- Industrial, military, emergency response
- Medical
*** MASH’D, The Human Side of Technology ***
(Media, Arts, Social Sciences, Humanities & Design)
The 2014 ISMAR MASH’D program is celebrating the convergence of diverse
creative disciplines that will be defining future AR/MR experience.
Formerly called the Arts, Media and Humanities (AMH) track, this program
invites a broader base of contributors addressing the transformative,
human-side of AR/MR technology. Providing a diverse program of
exhibition, discourse and research in a rapidly enriching AR/MR
experience, we invite artists, musicians, media producers, humanity
scholars, social scientists, educators, and experience and product
designers to explore the potential of Augmented and Mixed Reality
real-world applications. Contributors are invited to present and
contextualize creative work in AR or MR media forms, and to reflect on
the place of these technologies in various fields of art and design.
Scholars are
invited to present work that analyzes or critiques AR/MR in the contexts
of current social forms or the history of art and media. We welcome
papers, posters, panels, case studies, and demos from academic, civic
and commercial sectors. We strongly recommend creative workshops to be
submitted to the ISMAR Workshops program.
Topics of interest include Mixed and Augmented Reality works in relation
to, but not limited to:
* Media Applications
- Performing arts
- Art history
- Architecture
- Urban design
- Entertainment (stories, games, toys)
- Cultural heritage
- Social media
- Education, training, therapy
* Fields and approaches of interest include, but are not limited to:
- Media studies
- Cultural studies
- Literary studies
- Game studies
- Practitioner case studies
- Design research
- Communications
- Instructional technologies
- Telepresence & perception
*** Submission Categories ***
Submissions in the following categories are solicited. For detailed
information on topics, submission and formatting, visit the website at
http://ismar.vgtc.org/.
* Long Papers, Short Papers, and Posters (S&T)
Long Papers must be 8-10 pages long and will be published in the ISMAR
2014 conference proceedings and submitted to the IEEE Xplore digital
library. The ten best Long Papers will be invited to submit an extended
version to a special issue of IEEE Transactions on Visualization and
Computer Graphics (TVCG). Short papers, of up to 6 pages, will be
published in the ISMAR 2014 conference proceedings and submitted to the
IEEE Xplore digital library. All papers will be presented orally at the
conference. There is no distinction between full and short papers in
terms of the expected quality. The acceptance for publication will be
partly based on the contribution per page of the paper. For example, a
paper with eight pages will be expected to have more contribution than
one with five pages. Material simultaneously submitted to ISMAR 2014 and
another venue will be rejected without review.
Posters will be reviewed on the basis of an extended abstract, which
must be 2 pages long. They will be published in the ISMAR 2014
conference proceedings and submitted to the IEEE Xplore digital library.
They represent work-in-progress and the poster submission deadline is
after the notification deadline of the paper track. A poster
presentation session will be organized at the conference.
* Workshops
ISMAR 2014 will have a series of workshops to cover innovative
applications and newly emerging areas of AR/MR. ISMAR 2014 workshops are
a complementary forum to the main conference. We invite you to submit
workshop proposals with pioneering research and fresh application areas
on themes from both Science & Technology as well as Arts, Media, &
Humanities tracks. Please visithttp://ismar.vgtc.org/ for detailed
information on workshop proposals.
* Panels
We welcome panel proposals that address current challenges and
opportunities in fields related to ISMAR, in a format that engages the
audience in ways not possible in standard presentation formats.
* Tutorials
The purpose of the tutorials is to expand the knowledge of the AR/MR
community. Topics can range from introductory material for AR/MR novices
to highly technical topics for AR/MR researchers. We invite individuals
or teams interested in presenting a tutorial to submit proposals.
* Demonstrations and Exhibits
ISMAR 2014 will provide exhibition space for demonstrations of AR/MR to
the community. These demonstrations can take the shape of live,
interactive demos, lab/corporate exhibitions, interactive art
exploration, or combination of these. Submissions will be in the form of
a one-page synopsis.
* Case-Studies (MASH’D)
The presentation of emerging applications of innovative uses of MR/AR
that expand and challenge current practices and paradigms and defining
radically new perceptions of the future of the Human Experience with MR/AR.
* Doctoral Symposium
The ISMAR Doctoral Consortium will again take place as part of ISMAR
2014. The goal of the Doctoral Consortium is to create an opportunity
for PhD students to present their research, discuss their current
progress and future plans, and receive constructive criticism and
guidance regarding their future work and career objectives.
* Birds of a Feather
Birds-of-a-Feather (BOF) sessions provide the opportunity for groups of
people who share interests, goals, technologies, environments, or
backgrounds to meet at ISMAR 2014 to conduct informal presentations,
discussions and/or demonstrations. Details regarding BOFs will be
available on the ISMAR website.
* Tracking Competition
The first Tracking Competition at ISMAR 2008 caught much attention and
has been a significant attraction at several subsequent ISMARs. For
ISMAR 2014, we will expand the scope with a new tracking competition
with multiple challenges and cutting edge scenarios. Details regarding
the competition (rules, dates) will be available on the ISMAR website
shortly.
*** Important Deadlines ***
Paper Abstracts - ** Required **: March 18, 23:59 US Pacific Time
Paper Submission: March 25, 23:59 US Pacific Time
Notification for Papers: June 1
Posters – Submission: June 8, 23:59 US Pacific Time
Notification for Posters: June 30
Camera-ready copy: July 7
Workshop Proposals: February 24
Tutorial & Panel Proposals: April 15
Demonstrations: June 10
Art Exhibits: June 10
Doctoral Symposium: TBA
Birds of a Feather: TBA
Tracking Competition: TBA
*** Further Information ***
Visit the website at http://ismar.vgtc.org/ for detailed information on
- Submission guidelines for the different categories
- Author guidelines and formatting instructions for S&T and AMH
programs
- Reviewing guidelines
*** Organization and Contact ***
If you have further questions, feel free to email info[at]ismar14.org,
or contact the appropriate chairs at the email addresses given below.
General chairs: general_chairs[at]ismar14.org
Gudrun Klinker, TU Munich
Navir Nassib, TU Munich
Science and Technology chairs: scitech_chairs[at]ismar14.org
Simon Julier, University College London
Robert Lindeman, Worcester Polytechnic Institute
Christian Sandor, Nara Institute of Science and Technology
Media, Arts, Social Sciences, Humanities & Design Chairs:
mashd_chairs[at]ismar14.org
Henry Duh, HITLab AU, University of Tasmania
Evelyn Hribersek, University of Bayreuth
Christopher Stapleton, Simiosys Real World Laboratory
Workshop chairs: workshops_chairs[at]ismar14.org
Manuel Huber, TU Munich
Dirk Reiners, University of Lousiana at Lafayette
Hartmut Seichter, TU Graz
Finance Chair: finance[at]ismar14.org
Dieter Schmalstieg, TU Graz
Tracking Competition Chairs: tracking_chairs[at]ismar14.org
Andreas Dippon, TU Munich
Patrick Maier, TU Munich
Christoffer Menk, Volkswagen AG
Daniel Pustka, A.R.T. GmbH
Ulrich Rautenberg, Volkswagen AG
Murali Chari, QUALCOMM
Posters Chairs: posters_chairs[at]ismar14.org
Nobuchika Sakata, Osaka University
Veronica Teichrieb, Federal University of Pernambuco (UFPE)
Marcus Tönnis, TU Munich
Sponsorship Chair: sponsorship_chair[at]ismar14.org
Mark Billinghurst, HitLab NZ, University of Canterbury
Registration Chair: registration_chair[at]ismar14.org
Yuta Itoh, TU Munich
Finance Chair: finance_chair[at]ismar14.org
Dieter Schmalstieg, TU Graz
Publications Chair: publications_chair[at]ismar14.org
Will Steptoe, University College London
Publicity Chair: publicity_chair[at]ismar14.org
Tobias Alexander Franke, Fraunhofer IGD
Web Chair: web_chairs[at]ismar14.org
Ulrich Eck, University of South Australia
Tutorials and Panels Chairs: tutorials_chairs[at]ismar14.org
TBA
Demonstration Chairs: demonstrations_chairs[at]ismar14.org
TBA
Doctoral Consortium Chairs: dc_chairs[at]ismar14.org
TBA
Birds of a Feather Chairs: bof_chairs[at]ismar14.org
TBA
Awards committee chair: awards_chairs[at]ismar14.org
TBA
Last Impact Awards committee chair: lasting_impact[at]ismar14.org
TBA
*** Conference Venue ***
ISMAR 2014 will be held on the 10-12 September 2014 at the Garching
Campus of the Technical University of Munich. The campus is located in
the small town of Garching, about 20 km north Munich, and is easily
reachable using the public transportation system.
Munich is located in the state of Bavaria in the southern part of
Germany. Munich and the surrounding area offer a large number of tourist
attractions, ranging from the annual Oktoberfest (starting one week
after ISMAR on 20 September 2014) and many museums both artistic and
technical. Downtown Munich is replete with cultural heritage, various
beer drinking halls and beer gardens ideal for technical discussions,
Bavarian castles for inspiration, and a terrific geographical
environment including the Alps and many lakes.
More details regarding the location and accommodation information will
be available on the ISMAR website shortly.
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