[X3D-Public] [x3dom-developers] initial X3D JSON conversion support using X3dToJson.xslt
Behr, Johannes
johannes.behr at igd.fraunhofer.de
Thu Oct 9 05:52:04 PDT 2014
Thanks for your effort.
My comments on the code example:
-------------------
Group": [
{
"@bboxCenter": "0 0 0",
"@bboxSize": "-1 -1 -1",
"@containerField": "children"
, "Viewpoint": {
"@DEF": "ViewUpClose",
"@centerOfRotation": "0 -1 0",
"@description": "Hello world!",
--------------------
A) Why writing default values? They are skipped in every other encoding?
B) Why is there always @ in front of every field name?
C) Why not using the javascript native types for numbers and booleans?
D) Why an extra "@containerField"?
My encoding suggestion:
Group": [
{
"bboxCenter": [0 0 0],
"bboxSize": [-1 -1 -1],
, "children" : [
"Viewpoint": {
"DEF": "ViewUpClose",
"centerOfRotation": [-0 -1 0],
"description": "Hello world!",
}
Faster to parse (using native types) more compact and more explicit in regards to the hierarchy connections.
Best regards
Johannes
> Initial construction of X3D to JSON stylesheet is working. Examples attached.
>
> Working:
> - elements, attributes, comments
> - Square and squiggly brackets, commas
> - escaping quotation marks
>
> TODO
> - handling special characters
> - elimination of default X3D attribute values
> - CDATA text (for example, Script content)
> - round-trip testing using a JSON-to-XML converter
> - embedded support in X3D-Edit
>
> What X3D JSON specification will need to specify:
>
> - @attributeName
> - "#comment"
> - "#CDATA'
>
> Not possible:
> - differentiate typing of string versus number values
> - embedded JSON comments
>
> Example invocation from build.xml:
> <target name="test.X3dToJson.xslt" depends="test.mkdir"
> description="Test X3dToJson.xslt stylesheet using default Ant xslt task" >
> <xslt style="X3dToJson.xslt" in="${examples.dir}/HelloWorld.x3d" out="test/HelloWorld.json"/>
> <echo message="converted test/HelloWorld.json"/>
> <xslt style="X3dToJson.xslt" in="${examples.dir}/HelloWorld.x3d" out="test/HelloWorld.scene.json">
> <param name="sceneGraphOnly" expression="true"/>
> </xslt>
> <echo message="converted test/HelloWorld.scene.json"/>
> </target>
>
> p.s. once a web3d.org website problem is sorted out, these assets will reappear at
> http://www.web3d.org/stylesheets
>
> Source updates remain are currently accessible via sourceforge at
> http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/
> http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/test
>
> all the best, Don
> --
> Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
> <HelloWorld.scene.json><HelloWorld.json><X3dToJson.xslt>------------------------------------------------------------------------------
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---
Dr. Johannes Behr
Head of Department: Visual Computing System Technologies
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Fraunhoferstr. 5 | 64283 Darmstadt | Germany
Tel +49 6151 155-510 | Fax +49 6151 155-196
johannes.behr at igd.fraunhofer.de | www.igd.fraunhofer.de
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