[X3D-Public] [x3dom-developers] initial X3D JSON conversion support using X3dToJson.xslt
Cecile Muller
newsletter at wildpeaks.fr
Fri Oct 17 07:13:21 PDT 2014
Hi Don,
> Something that jumps out is when you say "How would you make a Group that
contains a Shape, a Transform and another Shape ?
> It can't be the following because an Object can't define property Shape
twice".
>
> That is indeed a serious constraint, if it is indeed correct - that
wasn't clear about Javascript. (got a reference?)
Imagine this Javascript code:
var myobj = {
"value": 1,
"value": 2,
"value": 3
};
What would you expect the value of "myobj.value" to be ?
Maybe it's 1, maybe it's 3 (most likely), maybe it's neither because it
threw an exception because the property is already defined.
Regardless of the result, some of the information get lost; therefore if
something needs multiple values, it's safer to use an Array instead.
> Wondering then, what about your repeated use of "_type", isn't that the
same sort of repetition as repeating "Shape" and "Transform" ?
Using property "Shape" would require an extra Object between the Array and
the object that contains the shape fields to be able to use a key/value
pair.
Longer reply with code samples:
https://github.com/wildpeaks/json-scenegraph/issues/3
> wondering then whether this slight variation using field name
(containerField) is an alternative option:
> "_children": "Shape"
> ...
> },
> {
> "_children": "Transform"
> ...
> },
> {
> "_children": "Shape"
It would have two downsides:
- SFNode gets written a different way based on where it is in the
scenegraph
- you can't know the list of nodes in a given field unless you parse the
whole list of nodes
Longer reply with code samples:
https://github.com/wildpeaks/json-scenegraph/issues/4
See you,
Cecile
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