[x3d-public] glTF readme
Joe D Williams
joedwil at earthlink.net
Tue Apr 28 08:56:13 PDT 2015
Yes, Don.
Nice schema pieces used to define structure, names, and values of glTF
json.
led to informing for HAnim transport.
http://www.wazim.com/Collada_Tutorial_2.htm
Really, don't worry if they call them a Bone, just think of a Joint.
Since Collada is necessarily(?) a subset(?) of full X3D scene/event
content, we should analyze the glTF schema and maybe we determine
minimum X3D browser support level(s) for glTF import/export by X3D
bowser. For sure we should know agreement and straighforward
transcoding (or exclusion) everywhere.
https://github.com/KhronosGroup/glTF/blob/master/specification/README.md
Schema - following are names of schema elements
accessor
animation
animation/channel
animation/channel/target
animation/parameter
animation/sampler
asset
buffer
bufferView
camera
camera/orthographic
camera/perspective
extension
extras
glTF (root property for model)
image
light
light/ambient
light/directional
light/point
light/spot
material
material/instanceTechnique
material/instanceTechnique/values
mesh
mesh/primitive
mesh/primitive/attribute
node
node/instanceSkin
program
sampler
scene
shader
skin
technique
technique/parameters
technique/pass
technique/pass/details
technique/pass/details/commonProfile
technique/pass/details/commonProfile/texcoordBindings
technique/pass/instanceProgram
technique/pass/instanceProgram/attribute
technique/pass/instanceProgram/uniform
technique/pass/states
texture
Thanks and Best,
Joe
----- Original Message -----
From: "Don Brutzman" <brutzman at nps.edu>
To: "Max Limper" <max.limper at igd.fraunhofer.de>; "Anita Havele"
<anita.havele at web3d.org>; "Leonard Daly" <Leonard.Daly at realism.com>;
"RichardF. Puk" <puk at igraphics.com>; "Roy Walmsley"
<roy.walmsley at ntlworld.com>; <Herbert.Stocker at bitmanagement.de>; "X3D
Graphics public mailing list" <x3d-public at web3d.org>
Sent: Wednesday, April 15, 2015 8:37 AM
Subject: [x3d-public] glTF readme
> Interesting reference
>
> https://github.com/KhronosGroup/glTF/blob/master/specification/README.md
>
> all the best, Don
> --
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
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