[x3d-public] x3d-public Digest, Vol 81, Issue 8
Joe D Williams
joedwil at earthlink.net
Sat Dec 5 04:35:26 PST 2015
> ... unless i'm missing something, all that pulsing and throbbing
> logos make my elderly eyes water!
it is just supposed to be like a heartbeat that ripples trough the
text:)
Thanks,
Joe
----- Original Message -----
From: "Don Brutzman" <brutzman at nps.edu>
To: "Andreas Plesch" <andreasplesch at gmail.com>; "Cris Lacumba"
<cris.lacumba at gmail.com>
Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
Sent: Wednesday, December 02, 2015 9:20 PM
Subject: Re: [x3d-public] x3d-public Digest, Vol 81, Issue 8
> You can use the X3D Validator to check .x3d files against a helpful
> set of Quality Assurance (QA) tests.
>
> https://savage.nps.edu/X3dValidator
>
> Some players are more forgiving (or more vulnerable) to authoring
> errors than others. Best bet is to make sure your content is
> correct.
>
> Incidentally that excellent example by Joe Williams was contributed
> to the X3D Basic Examples Archive at
>
> Web 3D X3D Logo Animated
> http://www.web3d.org/x3d/content/examples/Basic/Web3dOutreach
>
> On 12/2/2015 12:38 PM, Andreas Plesch wrote:
>> Hi Cris,
>>
>> try the developer version of x3dom. There have been improvements to
>> the triangulatisation of concave polygons in the last couple of
>> weeks.
>>
>> When I view your x3d here
>>
>> http://andreasplesch.github.io/Library/Viewer/x3dweb.html
>>
>> it works fine in x3dom but has some problems in cobweb.
>
> Looks fine to me in Cobweb this evening.
>
> ... unless i'm missing something, all that pulsing and throbbing
> logos make my elderly eyes water!
>
>> Be careful when pasting in the scene to not cut numbers in the long
>> lines in half by line breaks (happened to me first).
>>
>> Hope this helps,
>>
>> -Andreas
>>
>>
>> Message: 1
>> Date: Wed, 2 Dec 2015 16:21:52 +0100
>> From: Cris Lacumba <cris.lacumba at gmail.com
>> <mailto:cris.lacumba at gmail.com>>
>> To: Leonard Daly <Leonard.Daly at realism.com
>> <mailto:Leonard.Daly at realism.com>>
>> Cc: x3dom mlist <x3dom-users at lists.sourceforge.net
>> <mailto:x3dom-users at lists.sourceforge.net>>,
>> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>> Subject: Re: [x3d-public] 3D wrong visualization
>> Message-ID:
>>
>> <CAF3UkD5-AEkKia5Y8Jc9Vt1FM0TFTpARGGKSRhKvjBMv9HRYHQ at mail.gmail.com
>> <mailto:CAF3UkD5-AEkKia5Y8Jc9Vt1FM0TFTpARGGKSRhKvjBMv9HRYHQ at mail.gmail.com>>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Sure,
>>
>> I have attached it.
>>
>> Thanks in advance
>>
>> 2015-12-02 16:13 GMT+01:00 Leonard Daly
>> <Leonard.Daly at realism.com <mailto:Leonard.Daly at realism.com>>:
>>
>> > Cris,
>> >
>> > Is it possible to post the X3D file(s)? It's difficult for me
>> to tell if
>> > there is geometry coordinate round-off errors or something
>> else.
>> >
>> >
>> > Leonard Daly
>> >
>> >
>> >
>> > Hi all,
>> >
>> > I'm visualizing some polygons in X3DOM and they are not
>> correctly
>> > visualized.
>> > In InstantReality (black background) is correctly visualized,
>> however, in
>> > X3DOM I get an incorrect visualization.
>> >
>> > Is there some solution?
>> >
>> > Thanks in advance
>> >
>> > Best regards
>
> all the best, Don
> --
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
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