[x3d-public] UnityX3D
Tobias Alexander Franke
tobias.franke at igd.fraunhofer.de
Fri Jul 24 01:32:05 PDT 2015
Hey Leonard,
I'm not at SIGGRAPH this year. However, demoing this thing is extremely
simple, all you need is a running Unity installation, which you can get
for free, and a scene that is somewhat interesting to export (just drag
some OBJs and the CS file into your project and you're good to go).
Cheers
On 7/24/2015 4:53 AM, Leonard Daly wrote:
> Tobias,
>
> Are you coming to SIGGRAPH this year? Is this something that you or one
> of your colleagues can present at the X3D BOF?
>
>
> Leonard Daly
>
>
>
>> Dear friends,
>>
>> I have finally managed to clean up my little demo I’ve presented at Web3D 2015 and put it online.
>>
>> UnityX3D is a script which you can drop into an existing Unity project to export a scene - or parts of it - to X3D. There are a lot of open issues at the moment (simply put, things that are not exportable yet) which need to be addressed, and any contributions are welcome! Scenes can be converted to X3DOM afterwards with aopt from the InstantReality package.
>>
>> You can find the code here:
>> https://github.com/thefranke/unityx3d
>>
>> Cheers
>>
>> --
>>
>> Tobias Alexander Franke
>>
>> Fraunhofer-IGD | Phone : +49-6151-155-281
>> Fraunhofer. 5 | eMail :tobias.franke at igd.fraunhofer.de
>> D-64283 Darmstadt | Web :http://www.igd.fraunhofer.de/vcst/
>>
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>
>
> --
> *Leonard Daly*
> 3D Systems & Cloud Consultant
> X3D Co-Chair
> LA ACM SIGGRAPH Chair
> President, Daly Realism - /Creating the Future/
>
>
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>
--
Tobias Alexander Franke
Fraunhofer-IGD | Phone : +49-6151-155-281
Fraunhofer. 5 | eMail : tobias.franke at igd.fraunhofer.de
D-64283 Darmstadt | Web : http://www.igd.fraunhofer.de/vcst/
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