[x3d-public] Cesium Version 1.20 Released; possible adaptation, perhaps as GeoEngine/GeoGlobe approach for X3D?

Michael Aratow maratow at noegenesis.com
Thu Apr 7 05:02:54 PDT 2016


Thanks Clement for the comment.

This problem needs to be addressed by the Geospatial group as a start.

On 4/6/16 1:21 AM, Clement IGONET wrote:
> The biggest lesson to learn for me is the navigation capabilities with
> cesium.js.
> Navigation for earth view is a nightmare with X3D/X3DOM modes. I've
> never found a way to improve it. I've finally switched to a-frame
> (webvr) for this reason.
>
> All the best, Clément.
>
> On Wed, Apr 6, 2016 at 2:10 AM, Don Brutzman <brutzman at nps.edu> wrote:
>> a. Wondering if anyone has done a comparison of X3D Geospatial to Cesium
>> javascript tool, perhaps there are lessons to be learned?
>>
>>          http://cesiumjs.org/2016/04/01/Cesium-version-1.20-released/
>>
>> Also wondering:
>>
>> b. might Cesium be used for geospatial backdrop within X3DOM or Cobweb to
>> augment an X3D scene?
>>
>> c. of course a variety of carefully engineered globes and map layers are
>> prevalent, and often they carry license requirements that people might want
>> to use (because they paid for a license).   might we think of an extension
>> mechanism for X3D that allows an author to specify acceptable/preferred
>> engine(s) for a geospatial scene?  this would open the door for X3D players
>> to then support them.
>>
>> GeoEngine or GeoGlobe node perhaps?  Might be implementable today via a X3D
>> prototype node with a contained JavaScript script, which in turn calls
>> CesiumJS (or OpenLayers or whatever).
>>
>> Not sure if these are possible, but are certainly worth considering as we
>> continue to advance X3D content.
>>
>> all the best, Don
>> --
>> Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
>> X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
>>
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