[x3d-public] Again: 3d email
Webmaster
webmaster at web3d.org
Tue Dec 20 09:38:39 PST 2016
X3DOM and Cobweb uses JavaScript to provide the 3D capability. At this
stage, everything browser-based (including email clients) that displays
3D content uses JavaScript and many use CSS.
Anything else would need to be built into email clients. Since a lot of
email is read with web browsers, it would need to be built into browsers
too. All of that implies an agreed-upon standard to transmitting and
displaying 3D content. That is a couple of years away -- at best.
Leonard Daly
> There are disadvantages to links as well.
>
> Perhaps: lack of transparency as to where link goes on phones.
>
> I am speaking of a limited subset of X3D which does not include Script
> or CSS. Is there a profile without these things we could use?
>
> John
>
> On Dec 19, 2016 11:24 PM, "Webmaster" <webmaster at web3d.org
> <mailto:webmaster at web3d.org>> wrote:
>
> [Roy, sent from a different account, please see if this makes it
> to x3d-public.]
>
>
> On 12/19/2016 5:45 PM, Don Brutzman wrote:
>> On 12/19/2016 12:50 PM, John Carlson wrote:
>>> How do we achieve 3d email? Must the MUA's include x3dom or
>>> cobweb as part of their source code?
>
> Many people still like plain-text email. Most (perhaps all) email
> clients disable all active content, especially JavaScript. Not all
> CSS works in clients either. There are two reasons for this.
> 1) Not all email clients are keeping up with browsers regarding
> the current standards level. Of course, this does not apply for
> webmail (e.g., GMail)
> 2) Security. An active client can communicate back to the server
> informing the server that the person has read the email and
> potentially interacted with it. Most email clients won't load
> content that is not in the email for the same reason. Until we are
> ready to address those issues (keeping the recipient safe and
> somewhat anonymous) the Consortium should not be trying to make
> this happen. There are players far larger than we could ever
> imagine that are fighting this battle for just 2D content.
>
> It would be best to use Don's recommendations of putting links in
> an email from screen shots (or equivalent).
>
> Leonard Daly
>
>
>
>>
>> URL links can work, permissions vary.
>>
>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes/HelloWorld.x3d
>> <http://x3dgraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes/HelloWorld.x3d>
>>
>>
>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes/HelloWorldIndex.html
>> <http://x3dgraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes/HelloWorldIndex.html>
>>
>>
>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes/HelloWorldCobweb.html
>> <http://x3dgraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes/HelloWorldCobweb.html>
>>
>>
>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes/HelloWorldX3dom.xhtml
>> <http://x3dgraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes/HelloWorldX3dom.xhtml>
>>
>>
>> Examples attached for current/future testing.
>>
>> Note that current incarnation of Cobweb only uses url/src to load
>> an external X3D scene. Variations between X3DOM and Cobweb are
>> both great for experimentation/testing and also future topics for
>> harmonization/alignment.
>>
>> Since X3D is embedded within HTML, mail attachments can work with
>> X3DOM if allowed by a user's permissions for mail client.
>> Perhaps we will also need Web3D.org as a "trusted" site for
>> Cobweb and X3DOM .js/.css libraries to be allowed within
>> enterprise IT systems.
>>
>> We'll also have to get much smarter and more effective on Cross
>> Origin Resource Sharing (CORS) if we want to enable cross-linked
>> content.
>>
>> Sounds like this topic is far-enough along for its own page on
>> the website...
>>
>> all the best, Don
>>
>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>> <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20161220/bcf612cf/attachment.html>
More information about the x3d-public
mailing list