[x3d-public] X3D Security: what are our most important concerns for shaders? [corrected]
    Don Brutzman 
    brutzman at nps.edu
       
    Fri Feb 12 09:53:00 PST 2016
    
    
  
[oops, corrected: reference numbers]
We have gradually been collecting security concerns, issues and potential vulnerabilities for X3D.
[1]	X3D Resources: Security
	http://www.web3d.org/x3d/content/examples/X3dResources.html#Security
We have examples of .x3d XML scenes getting signed and encrypted using XML Security:
[2]	X3D Example Archives: Basic, Security
	http://www.web3d.org/x3d/content/examples/Basic/Security
	http://www.web3d.org/x3d/content/examples/Basic/Security/X3dSecurityReadMe.html
We were discussing security issues for X3D applicability to health records during the X3D JSON teleconference today.
I noticed that our Security section above didn't address shaders.  We should add some points and references.
Here are some:
[3]	web browser - Is WebGL a security concern? - Information Security Stack Exchange
	http://security.stackexchange.com/questions/13799/is-webgl-a-security-concern
[4]	hardware - Is OpenGL a security problem? - Information Security Stack Exchange
	http://security.stackexchange.com/questions/35634/is-opengl-a-security-problem
[5]	Michael Patterson, Vulnerability analysis of GPU computing, Masters Thesis, Iowa State, 2013.
	http://lib.dr.iastate.edu/etd/13115/
Wondering what other people think.  What shader-related security concerns need to be listed?
all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
    
    
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