[x3d-public] geo / bubbles shader scene

Roy Walmsley roy.walmsley at ntlworld.com
Mon Jan 11 14:25:08 PST 2016

Hi all,

I don't know if it's significant, but there is an error in the geoPShaderInline10.x3d file (reported by XMLSpy when I opened the file which ran validation against the Schema). It is in the "field" declarations for the first ShaderProgram node. If you look at the "power" field declaration, and check the "accessType" attribute you will see that it is incorrectly spelt as "initializetOnly". It might be worth just fixing that and seeing if it makes any difference.

Just in case you also try validating with the Schema it will also report that "field" declarations are not permitted in the ShaderProgram node. This is actually an error in the Schema, which will be addressed shortly (I have just done PackagedShader).


-----Original Message-----
From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of John Carlson
Sent: 11 January 2016 21:49
To: doug sanden
Cc: X3D Graphics public mailing list
Subject: Re: [x3d-public] geo / bubbles shader scene

> http://dug9.users.sourceforge.net/web3d/tests/Bubbles_shaders/geo/geoPShaderInline10.x3d

This link crashes BS Contact in Safari.  I guess we’re going to crash everyone else’s browser until we figure out how to sort this out.  Generate Shaders on the fly???

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