[x3d-public] [x3dom-developers] was able to get non-vertical extrusions in x3dom

John Carlson yottzumm at gmail.com
Thu Jan 14 16:30:21 PST 2016


Ah, I just use it for cylinders so I can specify the endpoints.  If we get rid of extrusions, can we give cylinders start and end points?

John
> On Jan 14, 2016, at 7:26 PM, Andreas Plesch <andreasplesch at gmail.com> wrote:
> 
> Here is a good discussion of what does not work for extrusions:
> 
> https://github.com/x3dom/x3dom/issues/570#issue <https://github.com/x3dom/x3dom/issues/570#issue>
> 
> Use at least three spine points and stay in the xy plane for the spline.
> 
> On Wed, Jan 13, 2016 at 5:59 PM, John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
> I was able to get non-vertical extrusions in x3dom.  I guess it’s a scripting/routing/field issue with the prototype expander.  Shucks!
> 
> John
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