[x3d-public] x3d-public Digest, Vol 82, Issue 37
Andreas Plesch
andreasplesch at gmail.com
Tue Jan 19 12:46:26 PST 2016
In the spirit of spec. clean-up, the BoundaryEnhancementVolumeStyle node as
defined here
http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/volume.html#BoundaryEnhancementVolumeStyle
seems to miss a
SFNode [in,out] surfaceNormals NULL [X3DTexture3DNode]
field. The description of its functionality refers to and would require
such a field.
-Andreas
On Tue, Jan 19, 2016 at 3:00 PM, <x3d-public-request at web3d.org> wrote:
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> Today's Topics:
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> 1. X3D schema, DTD updates: a new year emphatically begins
> (Don Brutzman)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 18 Jan 2016 19:12:59 -0800
> From: Don Brutzman <brutzman at nps.edu>
> To: X3D Graphics public mailing list <x3d-public at web3d.org>, X3D
> Graphics Working Group <x3d at web3d.org>
> Cc: Web3D Consortium Members <consortium at web3d.org>
> Subject: [x3d-public] X3D schema, DTD updates: a new year emphatically
> begins
> Message-ID: <569DA9BB.4090105 at nps.edu>
> Content-Type: text/plain; charset="utf-8"; format=flowed
>
> Another X3D Schema/DTD release milestone was reached today, with much
> progress reported in extensive detail on the X3D working group mailing
> list. Details follow.
>
> As before, the X3D Schema and DTD are fully validating all .x3d scenes
> known to be correct (using the XML encoding). We also track and resolve
> all specification-related comments posted via the feedback form and public
> mailing list. Nevertheless we keep checking on ways to keep making them
> both tighter and more precise since... Content is King. 8)
>
> This month's improvements to the X3D Schema have added sufficient
> consolidated information such that a fully defined X3D Object Model might
> be automatically produced. In turn, the X3D Object Model will subsequently
> be used to autogenerate open-source Application Programming Interfaces
> (APIs) that fully instantiate the X3D Scene Access Interface (SAI) in
> JavaScript, Java and C++.
>
> Enabling programmers to create and modify X3D scenes consistently, using
> their programming language of choice, has a lot of potential benefits that
> we are keen to unlock.
>
> Roy Walmsley's deep-dive comparative review of X3D Abstract Specification
> with X3D Schema is yielding many comments that further improve the rigor of
> each. Deliberate records of discussions and decisions are being conducted
> on the member-only x3d at web3d.org mailing list and maintained in the Web3D
> Consortium's Mantis issue-tracking system. The next month's round of
> updates is similarly likely to keep progressing rapidly. Interesting
> discussions!
>
> We think that these improvements and emerging capabilities are
> fundamentally important to ensure that this year's X3D version 4
> specification gets built upon a rock-solid foundation.
>
> Here are changelog summaries of the latest release modifications, reported
> so that tool builders and scene authors can all stay up to date.
>
>
> =============================================================================
> X3D Schema update activity:
>
> http://www.web3d.org/specifications/x3d-schema-changelog.txt
>
> 18 January 2016, walmsley, brutzman
> - componentName, componentLevel annotation/appinfo entries inserted
> throughout to support X3D Object Model API generation.
> Includes support-level details, noting where full support for child
> attributes/elements may require a higher componentLevel
> than baseline componentLevel for parent node.
> - Add 'class' attribute to all X3D statements (including
> SceneGraphStructureStatement) for consistency with HTML.
> - All complexType definitions abstract=true (cannot be instantiated as
> elements) and final=false (can be extended).
> - Improved draft abstract definition for Event, matching ProtoBody content
> model with attributes timestamp, type, value.
> - DISEntityTypeMapping implements X3DInfoNode.
> - GeoMetadata: add additionalInterface X3DUrlObject.
> - Normalization of leading whitespace using tabs, updated contributor
> list, noted use of Mantis for issues.
>
> http://stackoverflow.com/questions/1949014/how-can-i-configure-netbeans-to-insert-tabs-instead-of-a-bunch-of-spaces
>
> 3 January 2016, walmsley, brutzman
> - (v3.2+) GeneratedCubeMapTexture, ImageCubeMapTexture: added SFNode
> TextureProperties as contained content
> - Noted unbounded simpleType enumeration list for shaderLanguageValues
> (v3.1+), hanimVersionValues
> - Added unbounded simpleType enumeration list for fontStyleFamilyValues,
> annotated FontStyle and ScreenFontStyle
> - Applied range limits as annotation appinfo to multiple nodes and a
> variety of index fields
> - Refactored nearly all containerField values to explicitly appear in each
> node, rather than in node types.
> This approach is more verbose but fixes several containerField
> value-collision problems.
> - Viewport default containerfield='viewport' which match Layering, Layout
> components
>
> 23 December 2015, walmsley, puk, daly, brutzman
> - ElevationGrid/GeoElevationGrid defaults for xDimension/zDimension set to
> 2, height array set to [0 0 0 0]
> showing unit grid as default node. Also adjusted
> minInclusive/minExclusive limits.
>
> 22 December 2015, walmsley, brutzman
> - (v3.1+) FogCoordinate inherits from X3DGeometricPropertyNode, also fixed
> documentation url
>
>
> =============================================================================
> X3D DTD update activity:
>
> http://www.web3d.org/specifications/x3d-dtd-changelog.txt
>
> 13 January 2015, walmsley, brutzman
> - (v3.2+) GeneratedCubeMapTexture, ImageCubeMapTexture: added SFNode
> TextureProperties as contained content
> - (v3.2+) Contact node default containerField="contacts"
> - (v3.3+) Added class attribute to MetadataBoolean and VolumeRendering
> component nodes
> - (v3.3+) Remove duplicate enabled attribute from ShadedVolumeStyle
> - insertion of comments to indicate which version of X3D includes addition
> of new elements/attributes,
> in order to facilitate diffing and maintenance of successive DTD
> versions
>
> 28 December 2015, seelig, walmsley, brutzman
> - (v3.2+) LayoutLayer containerField corrected as "layers"
>
> 23 December 2015, walmsley, puk, daly, brutzman
> - ElevationGrid/GeoElevationGrid defaults for xDimension/zDimension set to
> 2, height array set to [0 0 0 0]
> showing unit grid as default node.
>
> =============================================================================
>
> These assets can be found on the X3D Specifications: XML Schema and
> DOCTYPE Validation page.
>
> http://www.web3d.org/specifications
>
> Full documentation updates have been autogenerated for the XML Schema and
> DOCTYPE, available for X3D versions 3.0 through 3.3 plus experimental 4.0.
> Recommended version is 3.3.
>
>
> http://www.web3d.org/specifications/X3dSchemaDocumentation3.3/x3d-3.3.html
> http://www.web3d.org/specifications/X3dDoctypeDocumentation3.3.html
>
> The X3D Working Group also maintains the X3D Graphics Standards:
> Specification Relationships diagram up to date, showing the roadmap for all
> major planned work.
>
>
> http://www.web3d.org/specifications/X3dSpecificationRelationships.png
>
> http://www.web3d.org/specifications/X3dSpecificationRelationships.pdf
>
> Please note that X3D version 4.0 Schema and DTD are experimental and
> support specification development. All versions are maintained under
> open-source version control at
>
>
> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/specifications
>
> Changes are tested through validation regression testing of 3800+
> open-source X3D scenes.
>
> X3D Resources: Examples
> http://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
>
> X3D Resources: Quality Assurance (QA)
>
> http://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance
>
> Corresponding updates are also regularly released in the following public
> assets:
>
> X3D Tooltips
> http://www.web3d.org/x3d/content/examples/X3dResources.html#Tooltips
>
> X3D Validator
> https://savage.nps.edu/X3dValidator
>
> X3D-Edit Authoring Tool
> https://savage.nps.edu/X3D-Edit
>
> You can comment on the X3D Specifications in multiple ways. All feedback
> gets considered.
>
> mailto:x3d-public at web3d.org
> http://www.web3d.org/x3d/content/examples/X3dResources.html#Feedback
> http://www.web3d.org/content/web3d-standards-comment-form
>
> Feedback welcome, thanks for all testing and contributions.
>
> Want to help support this work building the future Web? The value of
> membership in the Web3D Consortium continues to steadily grow. Your
> engagement can definitely help, there are lots of cool challenges to
> pursue. Please consider joining as a company, institution or individual to
> participate. With a Board of Directors election commencing, new members
> have additional influence.
>
> http://www.web3d.org/join
>
> Progress is already shaping up for us to have another a great year,
> perhaps our most productive yet. Have fun with X3D!
>
> all the best, Don
> --
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
>
>
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> ------------------------------
>
> End of x3d-public Digest, Vol 82, Issue 37
> ******************************************
>
--
Andreas Plesch
39 Barbara Rd.
Waltham, MA 02453
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